CgTalk:FXWars! Snow Avalanche Challenge VOTE!:2


#51

mdme_sadie Yours looked the most convincing and real to life. The simulation and animation was great. I would’ve liked to have seen more of it: When the snow starts becoming a little more definite in shape. But overall fantastic

ACantarel
Watching yours really made me feel on edge. I got a feel for the intensity from it. Using sound was a really smart idea and made the piece. The rendering and atmosphere could’ve used a little more to make it seem more real. Also, maybe using more big globbs of snow together would’ve made it seem more real, as avalanches are usually monsterous waves of snow, with smaller particles of snow shooting out of it. I felt with yours that it looked to much like giant snowballs rolling down a mountain. Also, the snow seems to grow out of the mountain instead of falling off.

Triple G
The cracks on top of the mountain rock. It looks really convincing. However, after the snow falls it looks for like a waterfall of cotton. It starts really cool, but the actual avalanche could use some more work on it and some more experimentation. I see with the camera work you were going for a handheld-home-movie effect. What would’ve made it more convincing is more quick and shaky movements. Especially zoomed into something that far away (the mountain), one mm of movement might move the subject halfway off the frame. So the whole ‘slowly moving down the mountain while the snow falls’ could be reworked.

Yan
As with Acantarel, your snow seems to just grow or appear at the top of the mountain. I don’t get a sense that the snow was to heavy to remain in it’s current position so it had to fall until something stopped it’s motion, the ground (the whole newton’s law deal) I would’ve also liked to have seen the snow accumulate more. It seems like one river of snow falling. In reality, it might have conjurred tons more snow on the edges of the avalanche to create an even more powerful fall. And why did you stop at the end? It would’ve given such a sense of power if you let the avalanche run into the camera with sever camera shakes! You get scared looking at it come your way, then it stops:-/ But good effect overall

Awesome job everyone, there are so many things that, if you worked together, would’ve had an AMAZING effect. So much to learn from each other I’m sure. Sound always adds an effect to it, and seeing that this is an FX challenge, why not use all the tools in the box?!

Future FX challenge: Popping a pimple and seeing the distance you get with it!? Could be interesting without keyframing?

BEST SIMULATION - mdme_sadie (camera work totally looked convincing as did the animation)
BEST ANIMATION - mdme_sadie (breathtakingly real)
BEST OVERALL ENTRY - [font=Arial Black][size=2]ACantarel ([/size]The sound really helped)[/font]


#52

BEST SIMULATION: Yan
BEST ANIMATION:
ACantarel
BEST OVERALL:
ACantarel


#53

mdme sadie best for everything in this contest for avalanches imo


#54

BEST SIMULATION mdme_sadie
BEST ANIMATION ACantarel
[size=2]BEST OVERALL ENTRY mdme_sadie
[/size]


#55

BEST SIMULATION: mdme_sadie
BEST ANIMATION: ACantarel
[size=2]BEST OVERALL ENTRY : ACantarel[/size]

greets


#56

BEST SIMULATION ACantarel
BEST ANIMATION ACantarel
BEST OVERALL ENTRY ACantarel


#57

thx for the link to the mirror roberto :slight_smile:
and thx thomas for the host :slight_smile:


#58

BEST SIMULATION ACantarel
BEST ANIMATION: mdme_sadie
BEST OVERALL ENTRY: [size=2]mdme_sadie[/size]

Im kinda annoyed with all of these to be honest. Everyone had GIANT clouds of snow floating away, especially when it started, this is not very accurate. It only starts kicking clouds up when the terrain had a rapidly changing fall line, for instance when it gets going fast enough to fly off rolling hills, or drop down a large rock line. Even in very large scale avalances the fine particles arent that big. Its more like a mud slide most of the time. (I was Alpine Meadows ski patrol in 92/93)

here is stock footage from Teton Gravity Research, great team. http://www.tetongravity.com/stock/avifast.htm


#59

@Zgame: Look at the time we used for that and the hardware. I did it in the free time at work. Nothing at home.
It was just a funny project. That´s all.

andré


#60

BEST SIMULATION:
1.mdme
2.yan
3.ACantarel

BEST ANIMATION:
1.Yan
2.ACantarel
3.mdme

BEST OVERALL ENTRY:
1.ACantarel
2.Yan
3.mdme


#61

BEST SIMULATION:
1.mdme_sadie
BEST ANIMATION:
3.mdme_sadie
BEST OVERALL ENTRY:
3.mdme_sadie

For me all had plus points, after watching all over and over mdme_sadie had more in every category.


#62

Best Simulation: mdme_sadie
Best Animation: mdme_sadie
Best Overall Entry: mdme_sadie


#63

I had an idea for the next Fx wars simulation. A motor cycle accident compleet with rider. And after the first colision point no manual keyframes are allowed.
Congrats to all who entered. Nice work!

I cant spiell wurth crep! that’s why I’m an arteist.


#64

Best Simulation : Yan
Best Animation : Yan
Best Overall Entry : ACantarel

Great job for all entry. But Yan’s simulation are really the best imho :applause:


#65

BEST SIMULATION ACantarel
BEST ANIMATION ACantarel
BEST OVERALL ENTRY ACantarel

had to watch them all a few times. nice work everyone.


#66

Best Simulation: mdme_sadie
Best Animation: mdme_sadie
Best Overall Entry: mdme_sadie

You know I voted based on what looked the best in the three categories -from the view I was given. I think that the views should almost be arbitrary, as we are looking for the best procedurally simulated scene… Not the best person to try to hide his popping hypervoxels by cropping and blurring the ‘virtual camera’. Everyone did this to some extent: ‘oh, the camera is out of focus’, or ‘lets zoom into right here’.

As for others, some people spent all this time adding props, atmosphere, tons of things, when their particle simulations weren’t even fixed, someone had popping and serious lifespan issues on their particles, yet spent hours adding tons of fluff to their scene…


#67

hmm… i made a simple “slide” motion for the camera, just to see all the avalanche, without blur…just little motion blur
no more noize or shake motion, just to show all as is it…
no zoom envelop too…
so, no “special” effects…
i personaly dont “try to hide…”, and spend way more time to set up dynamics than choose the “good hiden angle” for cam as you said…and think its the same for the others…
but, if its your opinion… :slight_smile:


#68

Great job for all entry. But Yan’s simulation are really the best imho
I agree! Great job everyone! I had my choice made and then I downloaded Yans at the end and changed my decision. I like the way everything is clear and understandable. It would have been nice at the end if the camera stopped a bit closer and the snow went underneath, but still… it’s the best IMHO. The house destruction was also the most realistic. So if I give the first two votes for yan, I guess that obliges me to give the third one too?

Best Simulation : Yann
Best Animation : Yann
Best Overall Entery: Yann

But ofcourse everyone did a great job! :thumbsup:


#69

Woa, all four were amazing. I really had a hard time deciding.

Best simulation: Yann
Best animation: mdme
Best overall entry: Yann

mdme: Yours is very good, but the simulation at the end I find it somehow weird… Probably yours is the best textures too…
Acantarel: Your simulation doesn’t start very well, it looks like the snow is “appearing” instead of falling. Near the end that gets fixed, but…
TripleG: How did you do those cracks?!?!? They look amazing. I think yours had the potential to be the best one, but we don’t get to see what happens. It’s too short, and too far away :frowning:
Yann: If it weren’t for the trees, it would look real!! :slight_smile:


#70

Well, all this begs the question…where’s [i]your[/i] entry then? Come on, man…we’re doing this for fun…lighten up. :rolleyes: