CgTalk:FXWars! Snow Avalanche Challenge VOTE!:2


#1

[b]Hi guys, Roberto here.
I just wanted to say thanks to all that made the second FXWARS a success.

I All the entries were great but it is obvious that 3 entries went ahead of the pack.

So lets show the winners!

[font=Arial Black]BEST SIMULATION

[color=red]FXWars! Avalanche!: YAN[font=Verdana]
[/color]

[/font]BEST ANIMATION

[font=Arial Black][color=red]FXWars Avalanche : mdme_sadie[/color][/font]

And now for the big one…

Drum roll please

BEST OVERALL ENTRY
The winner will have the honor of gettting this nifty graphic…

FXWars! Avalanche!: ACantarel

And of course you can post your ideas for future contests here:

CgTalk:FXWars!Topics
-R


[/font][/b]
Ok here we go time to vote, please pick what you believe
is the best entry for each category:
[ul]
[li]BEST SIMULATION[/li][li]BEST ANIMATION[/li][li]BEST OVERALL ENTRY[/li][/ul]Ill post the results next Monday.

[font=Arial Black]ACantarel[/font]___________________________________________________
Animation: >>Link<<
Thread: FXWars! Avalanche!: ACantarel
Preview: http://www.cantarel.de/ava_filmstrip.jpg
Comment:
At first I want to say, the starting of the avalanche and the dynamic of the house-fragments (I forgot to reactivate a spin) are really out of the question. I hadn´t the time to tweak more on that. I made only one testrendering of the animation, the second animation rendering is the final :hmm:

I started in week two of the challenge I think. After 5 or 6 days of testing and tweaking in 3ds max 6 I started the final render. Everything is very low poly as you can see when you look at the trees. They are just a rendered AEC-Tree, mapped on three planes, each at 60 degrees rotated. The rendering was done on a single AMD CPU. At first I wanted to render at 640x320 but the time was too short. It was even not enough to finish the rendering of the current smaller resolution so it stops too early :sad:
For the rule-based particle dynamics I used thinking particles 2.0 . When the particles of the avalanche hit a tree it gets cut down. That´s it. The volumetrics came from pyrocluster 3.0. Here is also still some tweaking needed.

There´s nothing more special to say about it. If you have some questions, feel free to ask here or write me an email :slight_smile:

Chiax2 ___________________________________________________
Animation: >>Waiting for thread<<
Thread: >>Waiting for thread<<
Preview:>>Waiting for thread<<
Comment:>>Waiting for thread<<

mdme_sadie___________________________________________________
Animation: >>Link<<
Thread: FXWars Avalanche : mdme_sadie
Preview: http://www.peranders.com/c4d8/samples/jpg/ava01.jpg
Comment:
ok i had a bit of spare time today yay!

so i figured i’d have a go at this, both for a bit of fun, and to do some testing of newer storm tracer features as i write em, so it turned out useful too!

anyhow it’s far from perfect, loads to perfect particle simulation wise, and i’m sure i totally break a bunch of rules too! messing around with post, keyframing the camera etc, so i hope no-one will mind, and not take this entry too seriously, it’s just a fun little test for me. if i get more time tomorrow (as now i’m back on the coding case) i’ll be able to mess around more with the particle simulation to make it better, more focused tunnel shapes etc, and of course adding some things to be destroyed :twisted:

oh, and software used - cinema 4d with cebas thinking particles, and storm tracer. adobe after effects, photoshop.

Triple G ___________________________________________________
Animation:>>Link<<. (640x480, QT Sorenson 3, 8.67 MB)
Thread: FXWars! Avalanche!: Triple G
Preview:http://www.greggdomain.com/temp/FXw…che_still04.jpg
Comment:
Unfortunately I didn’t have enough time to put any trees or exploding buildings or anything, so it’s just the mountain and the snow. It’s still got some issues, but this is as finished as it’s going to get by the deadline. I may keep working on this once the challenge is over…depends on how ambitious I feel. :smiley:

Details about the scene:

I did this in Lightwave 7.5, (so no hardbody dynamics), so I had to kinda fudge the chunks of the mountain breaking away by using C4 (an explosion plugin, for those who don’t know). I rendered out a bunch of layers which gave me some more flexibility within After Effects to try to hide as many rendering errors as possible… :wip: Total time was about 4 weeks, whenever I had time on nights and weekends (which wasn’t that often!). Not sure what other info to include…if anyone wants to ask questions, feel free.

btw…I’m not sure why those images are showing up as links and not within the thread itself. Oh well…whatever. :shrug:

Yan___________________________________________________
Animation: >>Link<< (12 Mo quicktime sorenson 3)
MIRROR: http://www.innercore.fr/YannGoument_FXWARS(500x375).mov

Thread: FXWars! Avalanche!: YAN
Preview: http://perso.wanadoo.fr/yann.goument/img/gallery/avalanche_finale_03.jpg
Comment:
ok, its finish! :smiley:

so, like many i assume, so many things to work on again to have “good” result…
anyway, heres the final render i have.
for the time i take, its quite hard to say 'cause i only works on this during my free time, after work or week end. i spend like one week to set up this scene. spend like 5 days to make model, test and makes calculs, and 2 days to light, surface, render and composite.
i really dont like trees and mountain surface and textures, but as i work on them only few times… i let them like the first time i set up, with only procedural(as you can see it… :slight_smile: )
so, full lightwave 8 dynamics, no key(excepted baked key from dynamics calcul for the particules), rendered in layer and composited in shake.


Also as you vote feel free to post your ideas for the next challenge
in here:
CgTalk:FXWars!Topics

-R


#2

one animation link works… so I’ll get back to you.


#3

Great work guys! mdme_sadie WOW! great work I had to change my vote after seeing yours. :slight_smile: ACantarel you did a great job in my opinion, I was able to feel the weight and power of the avalanch which is what is most important.

BEST SIMULATION mdme_sadie
BEST ANIMATION mdme_sadie
BEST OVERALL ENTRY [font=Arial Black][size=2]ACantarel[/size][/font]


#4

Ok I have fixed all the links.

-R


#5

I liked parts of everyones. Cantarel, the snow looks like popping corn when it starts, but looks fantastic later down the mountain. Triple G, great start but then very uneventful and very cloudy later. Sadie, nice, i wanted to see more.

Best Simulation: Triple G
Best Animation: Sadie
Best Overall: Cantarel


#6

I was most impressed by:

Animation: Yan
Simulation: Yan
Overall: Yan

ps - would a poll be a better way to vote?


#7

they were great.

ACantarel, the snow flakes growing out of nowhere on the beginning of the animation annoyed me. the way that the little house literally exploded wasn’t that believable to me but the avalance in itself and the whole ambientation was very well done.

Sadie, from the video, it SEEMS to be perfect. i love the cloud that it forms. but i can’t consider this since the video itself shows very little of the avalance itself. not much on the formation, nor it going downhill. i see just the cloud. i believe you should’ve dropped the ground camera and gone for an aerial view to better show your work. but the ambientation is awesome and the whole post processing looks really nice.

TripleG, i was really happy to see that in your animation you actually have the sheets of ice sliding down the side of the mountain on formation. but the avalanche itself didn’t look as if it was coming downhill for me. the harder white stains really stood out and looked pretty still.

Yan, i really like, too, that you had the verocimious formation of an avalanche in there - the whole block of ice sliding, then the clouds. i really like your clouds too. i was just a little sad at the ambient and the path that the avalanche followed. i think you could’ve explored more the path and made it more sinuous. but i like very much they way that your avalance tore down trees and the house.

BEST SIMULATION Yan
BEST ANIMATION ACantarel
BEST OVERALL ENTRY [size=2]ACantarel[/size]


#8

I like doing contests with this voting process.
That way the whole thing is auditable and transparent.

-R


#9

wow, really nice work all around!!

TripleG - I too really dig your surface cracking – and if you could somehow simulate the snow cloud being pulled downhill by the force of the slide you’d have a stronger entry.

Acantarel - I like what you acheived between the start of the animation and right before the slide hits that building – all those tendrils of fast moving snow are quite convincing. I think you could take a few clues from TripleG on how the avalanche starts – I can understand there would be bursting … but it’s all so uniform looking - some surface sliding would really do it some good. The buildings destruction runs a bit too fast - some elements should take over twice as long to reach their apex. I’d also drop that smashing sound - there’s no way you’d hear it from that distance … maybe a sonic boom would be better – something lowend. A terrific set!

[font=Verdana]mdme_sadie - at first glass I thought you cheated and submitted a liveaction shot. haha. Overall quite strong - I’d suggest you add some of Acantarel’s fast moving - densely packed snow tentrils in a few spots - just a little too uniform. Overall a very awesome peice![/font]

Yann - you really showcased your avalanche quite well - I shook my fist in celebration as the cottage was eliminated - oh I wish it had kept going !! Acantarel really acheived something terrific with those tendrils (geez, how many times have I used that word now ? haha ) I think if you added a few at the leading edge of the avalanche it could (heaven forbid) be even stronger. Extrodinary simulation, keep up the good work!

BEST SIMULATION ACantarel
BEST ANIMATION ACantarel
BEST OVERALL ENTRY [size=2]Yann Goument[/size]


#10

[size=2][font=Verdana]Overall very good entrys, nice work.
If you’d mix up the visual style and the beginning of [/size][/font]mdme_sadie[size=2][font=Verdana]'s[/size][/font][size=2][font=Verdana] animation with [/size][/font][size=2][font=Verdana]yann’s[/size][/font][size=2][font=Verdana] animation you’d have a pretty convincing avalanche that looks like real footage.[/size][/font][b]

BEST SIMULATION[/b] [size=2]Yann Goument[/size]
BEST ANIMATION [size=2]Yann Goument[/size]
BEST OVERALL ENTRY mdme_sadie


#11

I find, as other have pointed out, that each piece has some really amazing parts going on. Yet to be critical at this point would leave me redundant. I did find tripeG’s entry to hold what I felt the most realistic simulation, in particular, the sheets that break away in the begining.
Aside from the wonderful work in AFX, mdme_sadie’s use of the camera and every growing plume of snow rolling upon itself as it travels down the mountain has my vote for animation and overall piece. I’m currently on holiday in Colorado, and the mountain feels real with its size and presence, something I’ve been seeing all day!

BEST SIMULATION: TripleG
BEST ANIMATION: mdme_sadie
BEST OVERALL ENTRY: mdme_sadie

Great job all of you! I have enjoyed what I have seen. I only hope I myself can find the time to join you on the quest to excellence (if and when I have the time :sad: )

Cheers!


#12

BEST SIMULATION ACantarel
BEST ANIMATION ACantarel
BEST OVERALL ENTRY [size=2]ACantarel

and i think the best PRESENTATION goes to [/size]mdme_sadie! :wink:
great job guys, i showed it to my brother who doesnt know cg at all and he was really fascinated by your work!!!


#13

[font=Arial][size=2]great work everyone! [/size][/font]


BEST SIMULATION mdme_sadie
BEST ANIMATION ACantarel
BEST OVERALL ENTRY Yan


#14

BEST SIMULATION mdme_sadie
BEST ANIMATION yann
BEST OVERALL ENTRY ACantarel

[size=1]Really good jobs by all of you.

[/size]


#15

BEST SIMULATION ACantarel
BEST ANIMATION ACantarel
BEST OVERALL ENTRY ACantarel

:bounce:

edwin


#16

BEST SIMULATION YannGoument
BEST ANIMATION ACantarel
BEST OVERALL ENTRY ACantarel

If Yann Goument had included some camera shake and sound fx I would have voted best overall.

I found myself believing Andre’s clip more because of the great camera work despite the avalanche.

Fantastic work everybody, they were all excellent and at least one thing from all of the clips had a ‘wow, that’s cool!’ factor about them.


#17

Animation: Yann :thumbsup:
Simulation: Yann :bounce:
Overall: Yann :applause:

that’s all falk :smiley:

t as qu’a mettre ta doudoune ! :scream:


#18

BEST SIMULATION > YannGoument
BEST ANIMATION > ACantarel
BEST OVERALL ENTRY > YannGoument

You all win this challenge, great work !


#19

Great contest!
My vote:
BEST SIMULATION YannGoument
BEST ANIMATION mdme_sadie
BEST OVERALL ENTRY mdme_sadie

G.


#20

Animation: Yann
Simulation: Yann
Overall: Yann Excellent work for all!