good call… This should all go into the Maya help threads.
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edit: ps - colt: nice avatar! (and nice metallica reference :buttrock: )
-Vood
good call… This should all go into the Maya help threads.
![]()
edit: ps - colt: nice avatar! (and nice metallica reference :buttrock: )
-Vood
One piece of advice while doing your animation.
If there is something I learned from “Indiana Jones and the Temple of Doom”
Mine car sequence (Boy that mine car would make a sweet rollercoaster)
is that you need:
A horizon in order to give a sence of scale and movement. For the movie they
faked it with shatfs of light
Good POV shots intercut with the animation. You can intercut them with the
animation if you have the time.
If you have the DVD it might be a good idea to watch it, to get an idea
on how to edit your animation for max effect.
-R
Roberto,
Are we working under the same rules as the other challenges in that the animation can be made up of a series of shots instead on a single continuous simulation as long as the dynamics are driving each shot?
That mine car was exactly my idea … damnit, now it looks I just do what you proposed here.
I hope two linked mine cars qualify as a rollercoaster.
And to coryc quesion, does that mean i can set up different simulations for every cut? Because getting a stable simulation over a complete ride … a lot of frames … is on of the big problems in this challenge. And fine tuning the track is complicated and time consuming when the simulation times are so long.
Yes. Since we have the same rules as the previous challenges, look through the Avalanche and Trebuchet threads for more details. The goal is to make a cool animation of a roller coaster with dynamics, not a dynamic simulation of a roller coaster so I wouldn’t get hung up on making sure it works like a real roller coaster 100% from start to finish in a single cut.
There’s a whole 12 part video tutorial on how to do a rollercoaster in Houdini here:
http://sidefx.vislab.usyd.edu.au/houdini_video/index.html
Not sure how developed it is though as I never went through it.
Hello Roberto Ortiz!
Maybe, one day, the challenges should be sorted by the topics. “Avalanche” for the avalanches, “Rollercoaster” for the current threads …
What do you think about that?
André
Do you think that we could have another award, for “most realistic desgin”? For someone who creates a coaster that would most likely work in real-life, for smoothness, G’s, supports, track desgin, etc.?
Wow Roberto, U’re really rocking cgtalk with those challenges. I’ll try to find the time to make a great simulation for this.
-D 
I think we’re supposed to link to our finals here. Well, here it is.
It was a lot of fun. Good luck to everyone.
Yeah, I almost forgot to link my entry. So here it is:
And to say it with the words of my previous poster: It was really a lot of fun :bounce:
Yes, The link, I should put that up for people.
Here it is, link to my page:
http://www.cgtalk.com/showthread.php?t=180952&page=2
just scroll down and you’ll find the link to my coaster movie
hehe, so, no time for me to finish this contest. i just have some preview, so dont think its enought to show it for vote… 
anyway, have saw some of the final animation… good works for all. it was not an easy subject for sure.waiting to see the result 
hehe ok roberto, i post it… 
so heres is my post http://www.cgtalk.com/showthread.php?p=1796106&posted=1#post1796106