This sounds super awesome!!
I’m understanding everything so far, but my question:
Is this supposed to be real-world simulation as well as physics simulation (i.e. wheels and tracks), or can it be more sci-fi style (like an anti-gravity track of sorts, like magnetic field type thing, or other sci-fi like idea), as long as it’s actual gravity-based and non-keyframed?
The reason I ask is that i’m having a HUGE amoung of trouble building a realistic rollercoaster system in Maya. I’ve been working on this for a few hours now, and anything I can think to try just turns out to not work.
Alternatively, can anyone suggest what FX systems in Maya I should spend time learning in order to get this right? I’m reasonably familiar with real physics, maya’s dynamics, and modeling and animation… and these “make rollercoaster” concepts are pretty ambiguous. I can’t exactly look up in Maya Help “How to build a roller coaster” … Again, could someone suggest what features in Maya I should look into further?
Thanks in advance
-Vood

I hope two linked mine cars qualify as a rollercoaster.