CgTalk:FXWars! Challenge#14 DISINTEGRATION


#27

Guess I’m in the same boat as a lot of others here, tremendous interest - little time. :slight_smile: I’ll see if I can figure out a way to get involved, this is too cool to pass up.


#28

same here :frowning: hell, i´m deepy involved in production until 1st of march :eek:


#29

Well for those looking for free skeletons
go here:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/212223 (3DS)

-R


#30

Does anyone have any reference stills from Interview with a Vampire? Specifically the part where Claudia and the woman are in that well and get exposed to the sunlight. I would really appreciate if anyone has something…this is the concept that i want to do. Thanks all!


#31

Great challenge Roberto. I’m planning on entering, but I won’t create a thread until I have my background plates shot and start on the FX. Don’t want another repeat of the Race challenge where I didn’t finish :smiley:


#32

Well Tibes, I do hope to see your entry.
Good luck!
-R


#33

i´d like to point ou that the flick THE ONE with Jet Li has a few disintegration FX shots as well:

http://www.youtube.com/watch?v=1DCkvZPsZAY

http://www.youtube.com/watch?v=DcZNkJv6Ghs&mode=related&search=

kind regards

anselm


#34

here’s my entry: http://forums.cgsociety.org/showthread.php?f=139&t=467302

first time entering challanges, please point out any mistakes i made.

thank you all for doing this, this is awesome


#35

 [some disintegration test i did today...](http://core2core.de/spielwiese/schimmel-disintegration.mov)
 
 this is kind of outer competition again...just did some tests for our current project today...please view that in super slowmo scrubbing through the mov to see all the details. i stuffed all the disintegration into 100 frames due to render time...

the final effect will be rendered with at least 4 layers of particles with differend random seed on the position object so there will be no see-throughs anymore :slight_smile:

hell! i wish i already had mocap data for further testings :(

PS: The skeleton "explosion" will be accomplished in XSI so that is only a "replacement effect". take no further notice on that :wise:
 
 kind regards
 
 anselm

#36

Oh man dead line is march 30th, any idea on what the next topic will be so i can start working on it?


#37

Ill post a thread about this this week.

-R


#38

Hi all,

Here’s my entry for the Challenge. Its a tribute to the Anime Naturo.

small 320 x 240 (6.4 MB)
http://download.yousendit.com/287A9FBF0C796CB8

large 640 x 480 (20 MB)
http://download.yousendit.com/210118216DD6DADE

WIP thread

http://forums.cgsociety.org/showthread.php?p=4293458#post4293458

Cheers :slight_smile:


#39

I never actually posted my thread links here:

http://forums.cgsociety.org/showthread.php?f=139&t=464864

Finished shot - QT H.264 640x360 16:9 (1MB)

Finished sequence - QT H.264 640x360 16:9 (30MB)


#40

here’s my final entry:
animation 4mb

and the corresponding thread:
http://forums.cgsociety.org/showthread.php?f=139&t=472098

good luck everyone :slight_smile: very nice challenge and cool results!

basti


#41

made something last night after seeing this comp and altho this wont be up to standard,
i still wanted to do a little something quickly…and maybe put some effort in for the next challenge ;p. ( i was doing these kind of tests at work anyway waiting for a commercial job to come through)

heres my quicktime here on my site;

http://modernmayhem.com/fluid_disint_pw.mov
(363 Kb)

cheers


#42

done, finally, download Link (1.31MB)


#43

oh i forgot to putmy entry here. is it too late?

http://download.yousendit.com/08D061251FC1E03C

my thread:
http://forums.cgsociety.org/showthread.php?f=139&t=478535


#44

No it is not.

I will be posting the voting thread at midnight Saturday Night (US East Coast).


#45

Well the voting thread is up and also have posted a

POSTMORTEM for all Participants:Disintegration

Have fun!

-R


#46

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.