
[some disintegration test i did today...](http://core2core.de/spielwiese/schimmel-disintegration.mov)
this is kind of outer competition again...just did some tests for our current project today...please view that in super slowmo scrubbing through the mov to see all the details. i stuffed all the disintegration into 100 frames due to render time...
the final effect will be rendered with at least 4 layers of particles with differend random seed on the position object so there will be no see-throughs anymore 
hell! i wish i already had mocap data for further testings :(
PS: The skeleton "explosion" will be accomplished in XSI so that is only a "replacement effect". take no further notice on that :wise:
kind regards
anselm