Hi, Roberto!
I checked the top post, but all I could find was "Entries can be done from a still image."
Are still images allowed? If not, I think it would be great if such a category could be added, since it might allow more people to participate on some level.
Even with the extended deadline I don't believe I would have enough free time to commit to a full animation (especially since I'm busy with some of my own plus other 3D/2D projects).
Just for fun, earlier today I started to work on something, and then I got into it a little beyond the casual point, when you just [i]have to [/i]go ahead and finish it regardless.
So, FWIW, here is the still image + information:
[img]http://i147.photobucket.com/albums/r311/rtsketches/cgtalk-disintegrationfxchallenge-by.jpg[/img]
No problem at all if it can't be used. I had fun trying it and look forward to participating possibly in future challenges :)
Some info about the image:
The idea here was to attempt a sort of "Alice in Wonderland" descent but with a quantumish treatment, drawing disintegration inspiration from effect shots such as those done in the [i]Tron [/i]and [i]Mummy [/i]films, for example.
Blender's render nodes were used for motion blur. Two nodes handle that here: one for vertical blur and one for z-depth blur.
There are vector and regular blur nodes. Since this was a still shot, I opted for regular blur nodes. For animation purposes, vector nodes would be the way to go.
In older versions, Blender motion blur was quite a render-intensive/time-consuming operation requiring multiple render passes. Vector blur now handles that instantly within the built-in Compositor.
Particle effects were used with field effectors. Fields specifically used were Wind and Vortex.
Rigging was used primarily to position and deform the character. Lattice deformation + shape keys could also have been used here for animation purposes.
A simple three-point lighting setup was used.
So many possibilities to consider, which is what I like about the challenges in general, to get us thinking and working in new ways.
Well, I really look forward to checking out all the cool entries we're bound to see in the coming weeks for this challenge.
As always, thanks for all the work you do, Roberto, and best wishes to everyone.
RobertT
I’ll see if I can figure out a way to get involved, this is too cool to pass up.
hell, i´m deepy involved in production until 1st of march :eek:
