This post is the same in my WIP thread as it is in the entry thread.
WESTIEMADâS ENTRY
Well Iâm done, I wonât have any more time to do anything on it, there are 3 files avaliable, a crappy encoded one that is about 12.51mb, and a nice shiney one (thats the one you should get) thats about 46.23mb. There is also the required simple side view with all the bells and whistles turned off (6.5mb).
About the entry.
There are no keyframes on any of the objects, except a camera which are stepped keyframes.
There are a few expressions to drive the birds, the arm of the catapult (to ensure it evaluates corretly, which is more of a debugging command), one on the walls of the castle to get them to react to gravity.
Particles are cloud type, software rendered, 2 particle emitters, shaded using particle cloud, with ramp opactiyPP and radiusPP.
900 frames long.
Envsky for the sky texture.
Pin and hinge constraints used only.
I have learnt a fair amount in this little project, Iâve started to flex the dependancy graph in maya in a way that it shouldnât be used, and have got a couple of new tricks up my sleeve, as well as a new found confidence in trying out new stuff. Iâm not a texture artist or a lighter but dynamically its pretty sound. Hope you like it as much as I enjoyed making it.
If anyone could help me host them I would be very very appricative.
www.members.lycos.co.uk/westiemad/westiemad-fullLOW.mov
http://www.members.lycos.co.uk/westiemad2/westiemad-fullHIGH.mov (NOW UP!!)
www.members.lycos.co.uk/westiemad/westiemad-side.mov
NEW MIRROR
http://www.3dcg.co.uk/westie/westiemad-fullHIGH.mov
http://www.3dcg.co.uk/westie/westiemad-fullLOW.mov
http://www.3dcg.co.uk/westie/westiemad-side.mov
LINK TO WIP: http://www.cgtalk.com/showthread.php?t=155367
AnDy