CgTalk:FXWars! Catapult! (Trebuchet) Challenge:1


#1

It is finallly over.
Time to post your final entries on this thread if you have not done so already.
Thanks to all who participated on this experiment and submitted such wonderfull entries.

Later during next week ill post a voting thread.
Later,

-Roberto

OLD POST BELOW

TREBUCHET SIGNUP LIST: CLICK ON THIS THREAD those who are looking for partners/teams

Ok guys and gals I am posting this as an experiment.
If this works Ill post more. And thanks to Beaker for his input

CgTalk:FXWars! Catapult! (Trebuchet)

THE CHALLENGE:
Build a working catapult, that should destroy a small brick wall in a short animation.

The best animation will be selected by an open vote. The winner will get bragging rights and a small banner designed by me.

DATELINE: Sunday August 15 12:00 PM

YOU HAVE One month to do the challenge.

CHALLENGE SPECIFIC RULES:
[ul]
[li]No Keyframes, they can only be used for emitters and events. But please feel free to use dynamic simulations to your hearts content.[/li][li]No work taken DIRECTLY from an exiting tutorial. You may use an existing tutorial only for reference.[/li][li]You may use a pre exiting model, as long as you give credit to the creator. If you cant model, use simple shapes, since we are interested in the simulation. (But teams are encouraged, and if you are a modeller, you can make your model available)[/li][li]You may provide a heavily edited animation with all the trimmings (hell add live action if you want), as long a you provide another PLAIN animation of a side view of the working catapult.[/li][/ul]GENERAL RULES:
[ul]
[li]Post only your FINAL piece on this thread. The animation must have been done AFTER the topic has been announced.[/li][li]WIP ere encouraged if they are posted in ANOTHER thread. Please provide a link to them on this thread.[/li][li]NEW RULE: WIP thread should be posted on the Compositing & Visual Effects forum and should follow the name convention: [/li]FXWars! Catapult! (Trebuchet) : MY NAME
[li]Final movies should be rendered at 320 x 240 or 640 x 480 in Quicktime format (Sorenson Compression). If for some reason, you can’t host movies, sequential images (Thumbnails size 160 x 120 ) are accepted.[/li][li]Please add a brief text description about your piece.[/li][li]Collaborative pieces are accepted and encouraged.[/li][li]The artist also has to post total length of time it took and program used.[/li][li]The topics will be picked at random from the list on this >>thread<< (The author will be given credit). So guys keep them coming.[/li][li]You can add multiple entries, but please dont post[/li][li]Ill post ANOTHER thread to quantify and track WHO has participated the most on these threads.[/li][li]Any piece caught breaking the rules will be taken off the thread.[/li][/ul]Reference:

http://www.trebuchet.com/
http://www.pbs.org/wgbh/nova/lostem…het/builds.html
http://www.ripcord.ws/plans/plans.html

-R


#2

Hell yeah, Roberto, you rock for getting this together!


#3

Ooooh, I’m gonna be watching this one closely. Looks like much fun. :slight_smile:


#4

sounds like fun! :buttrock: :thumbsup:


#5

I’d be willing to model if someone is up for doing the animation

PM or mail me


#6

Nice idea!!!

Count me in! I have done some experiments on a dynamically driven Trebuchet and hade some nice results. :slight_smile:


#7

I’ve never touched dynamics…ever. Might be a good time to try, hehe.


#8

Good… I`m in!!!


#9

i was hoping for something like this to pop up someday… eventhough i’m a total new in dynamics, it will be a very good learning oportunity… you said war… What other weapons do you have in mind? because all i can think of are catapults…or bows and arrows…


#10

sounds like fun…i guess i’ll give it a whirl :slight_smile:


#11

might have a quick go at this one


#12

What about keyframes for the catapult workings? at least the inital trigger?


#13

Keyframes used as triggers are ok, but they should not be used to generate the animation.

-R


#14

I’m in. This will give me a chance to really see how well the dynamics work in Lightwave.


#15

Rube Goldberg will envy me.


#16

I built one of these a couple of weeks ago in maya…

this was the site that i found most helpful

http://members.fortunecity.com/arunge/


#17

I’m so in on this one.

This will hold me over til the next 3D challenge.

-L


#18

jap, and it doesn’t work!! :smiley:


#19

i’ll take a look into this one as well, dynamically diven cataplat. could we send in a playblast, or do u want it all rendered out etc.


#20

" RADICAL!!! " :thumbsup: