CGtalk FILM Collaboration, calling all people!


#221

I apologise about the bewilderness on my behalf… I have been hit with multiple projects in school and they were of top priority… However, I did find time here and there to work on the rig… I have an update here. It is basically the same rig with clavacle movement and stretch muscle bones… I am going to work hard on skinning it correctly… I am about half way done skinning it… How is the scenery going? Do we have a cliff?

– Day 4 –

Peace out!
Jon


#222

Looks good omega3d. I’d like to see some of this in action to see how the deformations on the skin are looking.
The fact that you’re rigging the model, means that the model is final, right?

A while ago I offered some help for this project, doing some environment or something alike. At this moment I really don’t have time to do more than just following the thread a bit, but I’d like to contribute to it later on.
But first I’d like to know more about the organisation on this project. That will be quite important to make this a succes.
-Who’s actually leading this project?
-What’s the exact goal? (short anim, how many minutes?)
-Who’s doing (or going to do) what?
-Is there a planning or schedule?
-Is there a final plot, script, storyboard?


#223

Hey Guys,

Just letting you know I am still alive.

This week I had possibly the worst thing to happen anyone in this game. I lost my hard drive.

This hard drive had all my stuff on it, but luckily I had backed up most of it last month. I just hope I have all my work on that backup. I am trying to recover as much as I can but it’s a long and very slow process.

Fingers crossed I get back all my stuff.

Glad I sent you guys stumpy anyway (just in case)

It will probably be a while before I am back on my feet but I will keep popping in. Looking good Omega, I want to see him move :stuck_out_tongue:


#224

HEy there… I am just wokring on the rig again… still skinning, his entire back doesn’t move… lol… getting there… tedious task… lol lol lol I am get tired of saying lol. anyway… hope your stuff comes back… as for the questions noted above, our director is in japan… so when he gets back we will make them answer you … lol (<-ugh). Anyway… peace out I am losing work hours… hehe <ah ha, not lol… peace out!
Jonathan


#225

When is the director going to be back?


#226

:wavey:

I guess no one answered your last question because nobody knows the answer !?!? :shrug:

So on that note, right now you are the “STAR” of the show all eyes are on you :cool:
Until you are ready to pass the “torch” to the next runner to keep this alive.
If anyone out there wants to model something feel free to jump in.
I’m still here I’m just very busy , but I will jump in as I am needed.

PEACE!


#227

Will you guys have any need for basic compositing? I have After Effects (I’m still learning compositing, and it would be great to have a project to work on).


#228

Yea, as far as compositing goes.
We will need it
and it should be pretty simple to do.

The only problem is that the files used in compositing get very large.
Because you will have to deal with uncompressed image files.
And as far as I know, we have no way to send such large files back and forward.
So the person who will be doing the compositing should also be the person
doing the video editing and should also have a copy of 3ds max so they can render
the frames that they will need, the 3ds max files should be setup so all the compositor
has to do is push render and tell the program where to dump the images files.
well that’s my take on it anyway.


#229

Okay, just thought I’d ask. Yeah, a couple thousand frames of uncompressed TIFFs would probably crash my email server. . .


#230

I apologise for the delay in my efforts… I have been hit with around 20 projects… lol… some for school, some for work, and some for other stuff… I have had to do some serious multitasking, and am sure to keep on doing it… I have been finding little time to work on stumpy, but i will get him done… unless someone wants to take over the skinning…


#231

i was just kdding…


#232

Well, hello all. The lip sync guy, who, unfortunately, doesn’t use max. This could all get very tricky.

I’m currently learning blender, however, if i could keep using c4d i’d much prefer that :stuck_out_tongue:

Still, i’ll adapt as best as possible.

Anyway, good to meet y’all.


#233

Yea that would be a bit tricky added to the fact that I don’t think there will be any talking in the short ?
But I could be wrong
.:shrug:


#234

Lol. My bad guys. Wrong thread.


#235

LOL ! :scream:


#236

Hi!

Because I don’t want to read every post in this thread but I am interested of joining, I’d like to see a homepage or any website about this, which could include the plot, the models, the sketches, joining opportunities, etc. if they exist.

So, Chris, if you have the time and inspiration for it, please do one, or tell me where it is if it already exists.

Cheers!


#237

Thanks for the lipsync scare… :slight_smile: I think that a website would be really cool… That would make it a lot easier to understand some things and send/receive files.

I am done with the rig, but the skinning is pretty much kicking my butt (just the shoulders). I cannot get the armpit to deform correctly. ugh… anyway. Do we have someone on the scene?


#238

Erikoinen
I don’t know where Chris is, but no big deal, maybe you can jump in anyway.
It would be great to have you join us, the show must go on as I like to say
I really luv the 2d work you done in your sig. maybe you can help us to do a better version of
This environment concept !?!!?

omega3d
Yep the shoulder will get you every time, I had the same problem in my project.
I can’t really help there because I got so mad I just cheated it with sleeves.
But I guess that won’t work in this case.

No big deal if it is not perfect we may be able to cheat it with fancy cam shots.
But again that is just my take on it. Or what I would do in that kind of a fix.


#239

I am going to keep pluggin away at these clavicals… Will get it eventually. lol. hopefully.


#240

BOY1DA, I was hoping to do 3d-environments that would be used in the animation… I’m bored to 2d for now, sorry. :hmm: