CGtalk FILM Collaboration, calling all people!


#201

Sorry guys!! I’ve been incredibly busy recently…so many things to get done and not enough hours in the day. Anyway, I am in japan for 2 weeks starting in a week. When I get back I will post a treatment/script file and info for the storyboarder.

Jonathan Reyes and Omega3d, welcome aboard, it’s great to have you on board with us. From now on I will be fully active, other than when in japan. Sorry about this. I have been offered the job of music on a few games recently, and I have been tied up with that and insane amounts of schoolwork.

It’d be great to see some progress on the caveman when I get back, and if anyone else wants to join please email TheFreak or BOY1DA (or just post here). I will see if I can get a storyboarder, and talk over the shots I have planned with him/her.

-Chris


#202

Thanks for the soft welcome! :slight_smile:

Planning on working hard. :slight_smile:

Jon


#203

Whats up! I just got the rig today. I opened it up just fine. I was wondering what you were requesting about the detached head and the morpher targets. Could you go in depth a little for me?

This is a post from about an hour of work. I have the spline IK as well as the inverse foot rig, and the arm configuration figured out. I just need to add the fingers, custom attributes, facial morph targets, and such.

I am going to have a jaw control instead of a morpher target, probably 3 morpher modifiers, one for top of head and one for nose area & upper mouth, and one for the bottom of the mouth… Not sure yet. I am thinking of just inserting bones where it would be most convienient. Anyway… Let me know what you think.

Jonathan

PS. I can’t work on it any more today, because my computer crashed (@ home) so I will have to result to my school computer for a couple of days. Peace out!


#204

Well what I was saying about detaching the head is so that
If we need someone else to help out and create morph targets
You can send a copy of the head to another person while you do the rigging.
You then can add a edit mesh or a edit poly or a weld modifier to weld the head back on
before you skin the model. This method is also used so that you won’t have to create
morphs for the entire body if you just want the eyes to blink or something like that.

I don’t know if you get what I am saying ?


#205

I totaly get the concept. I just don’t know how one will be able to access the morpher modifier once it has been attached to the model.


#206

Yea,
I have never had to do that for any of my models , because all of the models
I ever made have clothes so that the head can be a separate object .
But because Stumpy has no shirt to hide the neck seam you may have to do the above idea.

It works great, all you have to do is separate the head,
Make a copy for morph targets , the key is that you put all the modifiers on the head.
So that means you first put on the morpher on the main head then you put
The edit poly or mesh modifier on the main head above the morpher.
Then you weld the body to the head(not the head to the body), the head will keep all the modifiers in
the stack, you can just go down the stack to add targets and last you put skin on top of it all.

Well that’s the way it worked when I tried it
let me know if that is a dumb idea ?
I never done it before so I just did a quick test and it worked fine.


#207

Oh my goodness… lol. I didn’t even think of attaching it to the head. I was stuck on getting the head back on the body… Brain freeze.

Lol. Thanks.

Jon


#208

Hey Guys,

This has been a right little post fest hasn’t it. Sorry I have not be around much lately I have been doing other work and also a bit stressed out in my normal job and I had kinda stopped 3D for a while as a result.

I hope to get back to this soon and get some more things made.

I know nothing about rigs omega but it looks good to me, it’s kinda cool to see him beginning to take shape, can’t wait to see him move :slight_smile:

OK I will try and get some stuff again in the next week or two.

This is all looking great guys, congrats on all the great work.

Talk again soon


#209

Hey whats up!

Just another update… I have some custom attributes on the hands with presets and sliders. Here is an image. I also comepleted the foot with custom attribs with sliders.

The spline IK will have to be tested with the skinned rig, cannot know if it works well or not yet.

I have upnodes for the spine so that if you get in a weird position, and the bone flips, you can just move that little point so it is in the right direction.

Morph targets are now last on my prio list. :slight_smile:

Jonathan


#210

Did you want me to animate in this film? I am looking forward to animating… Be fun. Just for an update, who is on the team?


#211

I’m the scriptwriter, so you can yell at me for the bad story. . . I won’t be doing anything else though due to lack of software (Maya PLE) and/or lack of ability (observe my WIP thread in Game Modelling for evidence of that.). Anyways, that’s what I do here.


#212

Very cool… Do you have the script in a file right now? I saw some of it in previous posts. I was wondering if I could get a copy of that for action references.

Nice meeting you,
Jonathan


#213

Well, it could be good for everyone who’s active to make a post now and introduce themselves breifly, I’ll put the new info on the front page etc. before I go to japan. Just so everyone knows I am the team leader/director and composer for the project, so please feel free to email me any questions and such. I will be inactive for 2 weeks while in japan though (starting in 4 days).

About animating, yes, you are most welcome to do some animating, we could use all the help in that department possible.

dbates - It’s good to have you on board and thanks for your work so far.

We are currently in need of a good storyboarder, so please send an email to chrishurn@gmail.com if you are interested. I have left TheFreak and BOY1DA in charge while I’m in japan, please do not get the storyboards started until the 10th of October, because as director I’d like to talk over some shots with him/her. Concept art is okay though.

Keep up the great work everyone,

-Chris


#214

Well, I guess I should start off with myself.

My name is Jonathan Reyes, and I am from Reno, Nevada. I am a 17 year old student attending a 3D design class and have fallen in love with every aspect of this field. :slight_smile: I am the current TD in this project. That is about it. lol. Besides my freetime… I movie it. (I am trying to turn “movie” into a verb)

Peace out.
Jonathan


#215

Well from what I’ve seen in this project, it is more of a free for all then a set team.
People come and go as they want and do what ever they want.

I’ve been following this pretty much from the start and I’m still here.
I guess the same goes for the freak.

I’m also doing some of the “TD” type stuff as well as some art direction type stuff

And at night I’m a porno star LOL:scream: , well maybe only when I’m dreaming :smiley:

SEE YA !


#216

Hello there,

During the day I work in a secret government project called project “tea boy”. This project requires me to supply hot beverages to lots of important people and try and gather information. This is top class intelligence but covers things like “the number of sugars in a tea” and what type of biscuit goes best with said cuppa.

At night I moonlight as a lap dancer in my local pub. They don’t officially have a lap dancer but I just wander around and gyrate myself on anyone I see. It usually ends up in me being escorted off the premises. I guess it’s because I am so sexy and I am putting off the bar staff.

I also have a job doing web design and some other crap but the spy and lap dancers are my REAL jobs.

I guess I am the resident looser type nobody in here who feels the need to post crap to justify his existence.

Looking forward to working with you :slight_smile:

I have left TheFreak and BOY1DA in charge while I’m in japan

Oh dear sweet lord in heaven, what have you just done!!!

*edit

P.S. I suppose officially I should say I am one of the modellers on this project. So far I have done Stumpy wearing a lamp shade (good style!!)

P.P.S. I think you messaged me last night BOY1DA on MSN. I think I said hello but not much else. Sorry about that, g/f arrived at the same time. I am not normally that ignorant, it usually takes 10 or 15 minutes before that happens :slight_smile: (although it might not have been you :P)

P.P.P.S. If I had a fully blown conversation with you then I am going senile and I won’t even remember typing this post…where do I live again?!


#217

Here is my update, I am getting TO’ed at this twist bone stuff… One side works, the other doesn’t… I mirrored the sides, and they should be skinnable with symmetry. I am going to do some more work on it tomorrow.

Do we have a world yet?

Jonathan


#218

Well I don’t make my rigs from scratch so I can’t really give you any tips as far as that goes.
I use character studio and then add any extra bones I need. I also started to use scripts for rigging that I find online to help me with that too.

Nope we don’t have a world yet, at least we have a crap concept that I did.


#219

I figured out the mirror, a pain, but its a mirror :)… I screwed up the finger wiring, so i will have to redo that, but other than that, all I have to do is skin…


#220

As this is our only world concept it is FANTASTIC. The best we have in fact :slight_smile:

I think the word you were grasping for was stylized