CGSociety Photo / WIP Exchange


#2001

erilaz: hey that’s a cool looking treehouse, great start but maybe a little to solid looking for a treehouse build by a seven year old.
So are you planning on doing a full scene?

nerdyninja: please post that kickass concept art aswell :scream:

Thanks for the comments on my pic guys, some very usefull suggestions, will try em all and see wich one turns out best.


#2002

Here is a wip piece i am currently working on at work… (still trying to get the DOP right)
what do u guys think? too desaturated?? not enough spec?

gonna give R8 (the robot) new texture style next week too


#2003

Just found out my job may be unstable. Stressed out.


#2004

And so forth.


#2005

one: Interesting concept. Is there a story to go along or is this just a big robot with a gun :scream:? You might concider bringing in a fill-light for the robot as the details are getting lost in the shadows, or maybe it’s just my monitor…

erilaz: Nooo, that’s not good news about your job :cry:. I’m sorry to hear that, and I hope things work out for you. On another note, nice update. I’m a little curious about the structural integrity of the house though. If it was me on the ground I would be nudging you saying, “Uhhhhh . . . . . you go first”.


#2006

Great! That’s exactly what i’m going for! :smiley:

more:


#2007

Martin, that sounds stressful indeed… strength to you bro.
Hey, you could add two kids on the ground arguing who’s going to go first :slight_smile:

One, not desaturated at all. DoF indeed looks a bit weird, but you already know that.
Cool design of the bot and the houses.
I didn’t notice at first that he was hiding behind that house. Maybe make his left hand touch the wall and make the right hand point the gun upwards as in ready to shoot/counter.
I definately would move the lamppost to the left in front of the small house. That way it won’t obstruct the bot. The space around the bot also looks a bit cramped with the lamppost standing where it is now.
Add an angry mob with pitchforks coming in from the right… yeah that would be great :smiley:


#2008

THEY HAVE RE-RELEASED ANOTHER WORLD! Wooooohooooo (and I’ve bought it already heh, 7 euros is cheap for gaming bliss :D)


#2009

I’m struggling with the tree… the idea of modelling the rest of the stringy branches for the leaves is killing me:


#2010

One: That’s looking pretty cool, I like it!
I agree with the things Art2 suggested, I think it could really work, and yes to the angry mob! :stuck_out_tongue:

erilaz: looking better now,treehouse is looking less static and I like how it looks kind of old.

I added some stuff in my piece thanks to some of your suggestions, I think it turns out pretty cool.
Still a little dilemma though, I like the rain a lot, but her hair is kinda jumpy, but I don’t want to change it because I really like it this way.
Also I think there are some anatomical issues, her arms might be to long, or is this just me?


#2011

The background is awesome Rudeone! Vast, vast improvement!:love:

You’re right about soemthing not being quite right, but I can’t put my finger on it.


#2012

hey rude,

I second what erilaz said - you´ve added some sort of story by adding those creatures in the background. Nice colors and mood by the way

.


#2013

Agree with Erilaz and Fahrija, it’s a lot more interseting now. Another thing I really like is that you used sepia tones instead of the usual dark blue/grey cyber/sci-fi stuff you see. Makes it stand out just by that fact alone, not to mention that it’s a good piece in itself :slight_smile:


#2014

Her right (our left) shoulder needs to ‘come out’ more, right now it looks like a big chunk of that arm is missing…

I really like the background now. Fantastic atmosphere! :thumbsup:

MARTIN: Try cheating with a opacity map overlaid over a plane with a picture of a tree on it? :smiley: By the way, that sucks about your job…I hope things work out OK. What’s the story there?

Edit: haha:
#
Hakata Japan is serious on crime, tough on terror and by god they do not allow those dangerous wealthy person lumps!


#2015

Taking a cheap shot at my country. Might create an interesting discussion…or not.


#2016

I think I went to college with the girl on the left. She’s french and her name is Anna. :slight_smile:


#2017

LOL! Sad, but true. :smiley:

paperclip…me wants to meet Anna. :wink:


#2018

Rudeone: Wow Rudy, great job with the background. I was a little nervous that you would lose the mood by retouching it, but you didn’t. Plus, you’ve added a feeling of suspense that wasn’t there before.

I think you might be right about the anatomy, something seems a little off. I don’t know if the torso is too short, or the arms are too long or what. Proportions just isn’t my thing, and I wouldn’t have noticed anything if you didn’t tell us to look.

erilaz: I like how it’s comming along. Personally I think you’ve got enough detail in the tree branches that you could get away with leaving it if you really didn’t feel like working on it anymore . . . unless if you’re trying for a certain look.


#2019

Starting a new low poly environment… well, 10,000 polys which is fairly low…


#2020

Hey Martin, what happened to the treehouse :frowning:
I liked that one…

Nice progress Rudy.

Oh here’s a CU of that little dinocritter…
It was fun coming up with the colorscheme and thinking about it’s muscle stucture.
Not the typical dino… the ones with scales pick on him every day and make jokes about his chicken feathers, calling it a boa… :smiley: