I purchased cgskin late last week hoping that it would add the ability to replicate how skin should stretch over various joints throughout the body.
Question:
How would I go about using cgskin on a poly model that already has a skin modifier applied to an underlying bones’ system?
An example that I’m thinking of would be the hand along with it’s finger joints where the skin stretches whenever the bones are rotated.
Would I pin the vertices located before and after the regions of where the joints are and adjust the U and V tension settings via RGB maps ? Also, should I NOT initialize the bones that are also driving my model’s skin modifier but create nodes (to drive cgskin) which are linked to these bones ? I think this may be the reason why I experienced my model’s vertices spiking all over the place while I was testing the plugin with a skin modifier applied along with cgskin.
Any thoughts on how one might do this would be helpful.
by the way:
I am very impressed with cgcharacter’s line of plugins for 3dsmax. I purchased the turbosquid toolkit1 a couple of years ago (which had ACT1.6 PRO included) and that plugin has expanded my creative work three-fold. Hopefully cgskin will do the same.