CGS DSF 3544 35 mn "The Company Man"


#1

The Company Man"
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#2

I started to sketch man in suit but it started to look like a couffin… so I kinda let it flow from there.


#3

Sampo, love the style of their faces.

Here’s mine, probably closer to 40 minutes (I keep forgetting to keep an eye on the time).

I can already tell that the waist is too low.


#4

Nice works!

Sazem - I like the drawing style on your image really cool-

Kevin3D - nice face gesture in your character, I like the ligth on your painting.


Company man / 32 min.

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#5

Company man with company. I’m trying out Verve again, but it takes some getting used to when you go from super-flat digital brushes. Not that I put a proper painting effort into this one, it was just a quick scribble. In part due to time constraints but also because I didn’t trust myself to get more detailed with this.

Kev3D: Really nice job illustrating the suit in such short time! Impressive fold work. The proportions of the face stand out more to me than the waist level. You should check some basic measurements. Usually the eye line is located around halfway between top of head (look through the 80’s hair) and bottom of chin. Depends on how the head is angled, in your picture it comes across as being slightly tilted back so the eyes move even further up by a hair. I might have overdone it in this schematic example, but go crazy drawing grids on photos and you’ll soon find useful patterns :slight_smile:


#6

Whattayaknow, exactly 35min, haha! Neat. But it felt like crawling, using the perspective grid. It’s at least a good exercise again.

drpetter, I really like your pimp solution, hehe, great stuff! However, I don’t really like the paint-over that much. The original just has a certain humorous character at a natural amount of strength, while your version seems to just push into another direction, which breaks with the style in my opinion. Still, nice of you to give it a whirl. If you also changed the hair line with your adjustments, it might’ve felt a bit more natural again, but even so… just no necessary to change a thing.

(35min) Verve


#7

Taron: Neat colors and lighting. But where does he come from? Is he a perimeter guard? A scouting intruder? I don’t see a door into the office complex! :slight_smile:

Yeah, I deliberately made only minimal changes to the face to illustrate what I spontaneously felt was off with it. Definitely I didn’t manage to maintain the original design or character while modifying the proportions, but I felt that the rendering of the suit was so realistic and natural that the face ought to be similarly close to normal and not strongly stylized.

Since Kev expressed an attempt to analyze such flaws I figured he might appreciate some unbiased input. Maybe I could have settled for a text description without going in to touch the image, since I haven’t really provided an obvious and appropriate improvement to the overall design. Like I said, it’s rather exaggerated in the other direction just to get my point across. A food for thought kind of thing. It’s so easy to get stuck and stare yourself blind while trying to draw a face, and it happens more or less every time for me!


#8

He’s actually a stack of pancakes on a mission to escape the giant ice-cream cake, in whose shadow he was for way too long. He hooked a handle on a piece of chocolate and wondered off to the bread section.

I really think Kev’s rendering was quite consistent through-out, assuming/hoping he had planned to let this be a caricature, in which case the proportions of the body to the face were very consistent as well. Altering the face would call for a change to the whole figure, for sure. I could, for example, imagine your version to be a second much taller character, so they’d become somewhat like the Blues Brothers, haha.
Oh, and you’ve added detail to the noise that breaks with the lack of it elsewhere, even on the head itself. It’s always advisable to stay consistent or change gradually the amount of detail, otherwise stuff detaches from its surrounding, like in this case.


#9

Oh, yes. I would never claim to be a master of stylization to the point where I could give meaningful advice. At least not yet :wink:

I know someone else also said that you can only objectively provide help approaching the statistically ā€œrealisticā€, since ample evidence of that category is available and universally established. As soon as you wander off into the region of style and presentation, it gets very subjective and there’s little point arguing one way or the other. Had Kev not mentioned his feeling that the waist was ā€œtoo lowā€, I wouldn’t have even tried to suggest changing the face. It’s all under the hypothetical assumption that lifelike proportions would be desirable.

Hopefully we’ve laid out an interesting argument for somebody to consider, at least :slight_smile:

It would certainly be a great loss if all sketches started to pull invariably toward photorealism instead of displaying all these crazy creative interpretations that we’ve seen so far. Each artist has their own goals and ambitions, and they vary even with any given piece.

(oh, speaking of paintovers, I would love to see an attempt at improving the really weird perspective I ended up with in my ā€œgravityā€ painting! I just don’t know how to solve the whole leg issue for instance)


#10

Im not Stahlberg but I gave it a try DrPetter! I think I made the women too flat in the end… not curving enought.

I made a mannekin to help me with the painting and get the proportions correct… (btw I posted this into my blog, I hope you dont mind… kinda only way for me now to upload images. If you dont like it, I can hide the post)


#11

Thanks! Yeah, that does look more plausible. Kind of like it’s taken with a very long lens which eliminates perspective scaling. Yours looks a bit like she’s got her knees bent, which is reasonable. Mine is more like two sticks coming out of a sock back there!

I think I painted myself into a corner with my version, since I started out just scribbling the legs as placeholders, then adding the neat reflected light on the soles which I wanted to keep somehow, and at that point I just couldn’t really read it anymore. I should have made a more careful construction from the beginning. It’s all tricky since her torso hides the rest of the body though. Probably the easiest solution would be to make a few schematic sketches from a different vantage point, like a side view. That way some basic questions could be answered before it gets too confusing.


#12

DrPetter: Thanks very much for the feedback. I’d rather get my proportions correct, I’m not really trying to go too stylized at the moment. I love your take on the theme by the way!

Ferx: I love the rough brush work.

Taron: Fantastic perspective, I really like it!

Sazem: Legs looking much better now, I reckon.