although sometimes a simplistic modeling/texturing style can be cool, here it just ends up looking like it was designed to run on a GameCube or something.
I wasn’t too big a fan of the original Popeye stuff, but at least that stuff was revolutionary for it’s time. this, I’d say, is more of the same.
what’s with everyone taking characters that already work well in 2d and trying to give them z-depth these days? can’t they come up with their own characters? ones designed for 3d?