I have a CG learning blog to share with you. See http://www.cgmascot.com
The blog is little a hobby of mine, sharing things learnt. Focus is on concepts and techniques rather than the tools. I’m introducing the blog here in Modeling-section because the learning material is clearly heaviest on that side - at least for now. I’m linking to modeling-only or modeling related articles though the blog has other subjects as well.
[b]You can cherry-pick articles from this forum post[/b], which I will update occasionally, bookmark the site [http://www.cgmascot.com](http://www.cgmascot.com) and visit whenever, [Subscribe to Email Updates(no spam)](http://feedburner.google.com/fb/a/mailverify?uri=cgmascot&loc=en_US) or to [RSS-feed](http://feeds.feedburner.com/cgmascot). Or you can [get the updates at Facebook](http://www.facebook.com/pages/CGmascot/351795826773). Feel free to leave comments or critique. Both are appriciated. - Niko [b]Tutorial - Model an Animation Ready Body[/b] Step by step box-modeling an animation and sculpting ready male base mesh. Final result also shared as a download. [http://www.cgmascot.com/design/tutorial-model-body/](http://www.cgmascot.com/design/tutorial-model-body/) [b]Modeling for animation - Test[/b] Comparing model that is built for animation and another that's not. [http://www.cgmascot.com/design/modeling-animation-test/](http://www.cgmascot.com/design/modeling-animation-test/) [b]Surface flow - Why it matters[/b] [http://www.cgmascot.com/design/surface-flow-matters/](http://www.cgmascot.com/design/surface-flow-matters/) [b]How to Keep Modeling Fun[/b] Discusses modeling techniques and introduces one way of box-modeling that keeps you safe from common hangups and hence is less troublesome - dare I say fun. [http://www.cgmascot.com/design/keep-modeling-fun/](http://www.cgmascot.com/design/keep-modeling-fun/) See the same technique used in video here, [http://www.cgmascot.com/design/animation-character-creation-tutorial-modeling-tools-method/](http://www.cgmascot.com/design/animation-character-creation-tutorial-modeling-tools-method/) [b]Low-poly Tips[/b] Basic tips for low-polygon work in the areas of modeling and texturing. [http://www.cgmascot.com/design/low-poly-tips/](http://www.cgmascot.com/design/low-poly-tips/) [b]Low-poly Tips 2[/b] More tips especially in the area of uv-mapping. Focus is in optimization. [http://www.cgmascot.com/design/low-poly-tips-2/](http://www.cgmascot.com/design/low-poly-tips-2/) [b]Character Creation in Brief[/b] Animation ready character creation steps in brief (for animation production or games). These are for those wondering how to go about it in general or for those wanting to compare workflows. [http://www.cgmascot.com/design/character-creation/](http://www.cgmascot.com/design/character-creation/)
Modo, Zbrush and Messiah for Fast Production
Shows in brief a workflow in above software that is good for speedy detailed character creation and getting it rigged and rendered with the detail.