Definetly nice to see good old 2D animation once in a while. But from a game perspective, this just seems to be the neverending paradox between interactivity and storytelling which has been stalling in the same mud for a more than a decade. So at least to me this just seems more like the old Dragon’s Lair movies, where you basically just do the old try-fail-load-try-fail-load sequence over and over again and there really is no game there.
Stories by nature are structured and have to be timed to the very millisecond. Events only become stories once they are filtered and through structure achieve the beginning - middle - end parts that are crucial to any story. Interaction, on the other hand, destroys a story or at least weakens it immensely. Your timing is shot to hell, you have no way of telling how you can pace the story since everything changes.
Games are a robust system of possibilities and the more abstract they get, the more interactive they get. Stories are extremely brittle and everything from emotion to action suffers hugely if you meddle with the structure.
You can dig up the old question from back in the CD-ROM days, “Would you really spend 60 bucks for a movie?”. Or would you rather buy a good game with that? Honestly, I’d rather would just love to see Cecropia as a nicely structured story about two persons.