if you use zmapper to make a standalone cavity map, where do you plug in that texture back in maya. have seen a tutorial where he plugs it into the color, but lets say you already have a colortexture, where do you plug in your cavity map?


You could try the layered texture or layered shader node.


The diffuse channel would be where I would put it, since this is then multiplied over the colour channel.


Theres no rules for cavitys maps, you do whatever you want with it.

Noneed layer shader, just blend its into your diffuse.
Personnally I mix it in my specular to increase the skinpores visibility.


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