I’m not new to CGI, however, I’d never had to rig and skin a character up till now. I’m using 3ds Max and CAT (well, I’ve finally found out why I keep hearing not to use CAT in the first place… ) and I’m stuck at a problem with animating. I create the rig itself, but when I add a CATMotion layer, it just sort of blows up the rig’s default pose and it ends up like something I would define as a zombie trying himself out at breakdancing. (I hope that illustrates the problem at hand…) Afterwards all the animation gets calculated for that distorted rig. Obviously enough, the same thing happens when I have the character mesh attached to the rig. Could anyone please help me with this? I’m just out of ideas. Of course, I my understanding of CAT may lack some fundamental piece that makes this issue a trivial one. If so, please point it out to me.
Thank you ever so much