CAT linking foot to pelvis


#1

hi,
I am trying to make a character jump in the air and spin on himself 360 degrees like a figure skater if you want. The problem is that I can’t find a way for the foot to be driven by the pelvis and rotate from the pelvis pivot point. So I have to painstakingly animtate the foot so the legs don’t get tangle up.

Is there a way to do that in CAT.


#2

You have an IK/FK blend for the hands and feet. Animate it to FK when your character gets in the air, they you can animate the legs with rotations from the pelvis.


#3

Ok thanks. Yes that’s what I did finally. I also used a local adjustment to animated the legs. It worked great! I tried first with a global adjustment but that one did not worked in that particular case.


#4

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