I’m creating a new character for a personal animated project. This is Carlos.
I create this thread as a development progress.
I created a proxy model (I basically do it for all my characters) just for check the proportions and see if everything is in order.
After that, I start to modeling for real and I like to do it using poly-by-poly technique. Normally I use this technique to have more control of my edge flow and sometimes I create a few splines as a topology guide.
Carlos WIP #2
Carlos WIP #3
Hope you guys like it!