Caricatures.


#1

Actual: (version 2)

Hello,

I’m currently experimentating a zbrush method, to obtain quickly a head.

All models are based on the same mesh, but I’ve made some minor adaptations.

None is finished yet, of course.


#2

very nice indeed


#3

Excellent model Texx.Lol, It seams the head B is “Sarco” :smiley:


#4

Yeahhh is that sarco:scream: ??? looks like him big time =)
Nice stuff, i really need to get to zbrush its just so good a tool


#5

Collings, -Kharn-: yes, it’s him !


#6

An update.

light and color tests :


#7

You are really awesome artist. I LOVE your works…
… really nice caricatures :applause:


#8

Thank you Maxco : )

An update.

I’m now adding some details (5th level of subdivision).


#9

you have the perfect caricature style-realism combined with exaggeration, which makes the character believable, yet funny. you’re truly one of the most talented 3ders I’ve ever seen!..and you really make me want to get zbrush!


#10

An update, on the Sarkozy’s head.


#11

Freakin awsome texxx


#12

hi,

nice details !! :arteest:
perhaps ear connection too strong

which level in ZB ?


#13

Excellent work…been trying this thing (to produce many heads from one sphere or base poly mesh ) some time now…maybe u could elaborate what difficulties u found along the way …or what u had to take care from day 1…i am very interested in this.

Very cool stuff texxx.


#14

AWESOME STUFF! cant wait to see more!


#15

fantastic stuff, Texx. really great modelling.


#16

very nice as always.

Ed


#17

DimitrisLiatsos said:

Excellent work…been trying this thing (to produce many heads from one sphere or base poly mesh ) some time now…maybe u could elaborate what difficulties u found along the way …or what u had to take care from day 1…i am very interested in this.

The problems came principally in terms of mesh edition (those heads are not based on zsphere, but a recycled vesrion of my succube head)

You can do minor changes with zbrush, but you need to import in another application if you had to make important topology changes.

In that case, you loose the polymesh attributions.

some light test:

(certainly too similar).

meshes are unfinished, of course.


#18

Texx, exellent as always. One of the guys reminds me of russian president putin.


#19

An update, no zbrush at this point.

(the model is not finished)


#20

An update.

A shader test.