The title says it all. I am looking for the “universal” car studio lighting setup. My “usual” setup is :
Mental Ray renderer
-renderer: type Mitchell, samples min/max 1/16 / 64
-final gather 1000 - 5000 (radius 5-10 - smaller radius will prevent blurring GI)
-self illumination plane above (output map in the self-illum., RGB level 1 - 3)
-omni with raytraced shadows, shadows on or off (0.4 intensity)
-skylight (0.6 intensity)
Any other methods ? Or advices ? Share them and our cars will shine !
(ex: maybe lume MRshader for the omni so the reflections will “shine” a bit ? - smaller intensity)
Of course, render times are allways our dreams killers but…never loose hope ! :hmm:
Waiting feed-back. See ya !