Hello,
I’m new to rigging and I’m having an issue with my car rig, sorry if this is the wrong forum but there were no other forum about rigging 
So, I try to automate my wheels so they can rotate when my car goes forward/backward, I did this with a driven key in that way :
root at 0 in Z = rotate at 0 and root at wheelHeight*pi in Z = rotate at 360 and set a post/pre infinity cycle in the graph editor, this works well if my car goes straight forward in Z but if I rotate my root (which controls the whole car mesh) the wheels turn slower, ok I understand why but I can’t figure a way to solve this.
I tried to set another driven key in translate X (added to the one in Z) but then it doesn’t work in every directions, I also tried to create an expression like :
root.translateZ = wheel.rotateX * A where A is a number I calculated but it as the same effect as the driven key
I have my ctrl_master which controls everything that allows me to rotate the car then make it go forward in every direction but again if I want to rotate the car on itself I can’t because of the offset between the root and the master (the car will rotate according to the master pivot)
I there any way to do this ? Every tutorial I could find does pretty much the same thing as I did with the driven keys but they never show what happens if they rotate their car
Thanks in advance and sorry for my english if I made some mistakes 