hi, i started doing a car animation that happens on an unstable land, now my problem is how to make my car animate on my “curvey” land in a realsitic manner ??
Car animation problem
It sounds like you need to draw a curve which matches the shape of the land, in the direction youi want the car to go, then to attach your car to the curve as a motion path object mate…
thanks for the help, but i have alot of rocks and i want my car collide with the rocks and then hit a house in a dynamic way so what’s the approach for that?? motion paths works nice but i want it in a dynamic manner, is it possible ??
Dude. Take a look at this video tutorial by 3dquakers.com
It is for XSI, but this is sure what you want. I don’t use XSI though.
Here is the link for the demo video.
http://3dquakers1.com/webroot5/download.php?det=18
Hope it helps…
-S
Thanks “Stucky” for the link, i really liked it :eek: , but how can i create the control box on maya like that of XSI ?? :shrug:
Hummmm…In Maya perhaps only with MEL. I don’t know if XSI has a more intuitive way to create that kind of attributes without having to code. But I think you can create it with attributes you create in the channel box, with Set Driven Keys and so. But a window like that , I think yo can only create it with MEL…
-S
i dont know mel, i liked the way the car reacts to the speed when it flies on the hill when it walks with high speed and i can’t achieve that with a motion path. I tried motion path again and created a poly plane making it a passive rigid body but when i came to make my wheels a rigid body i find that Maya gives me an error and it tells me that it couldnt create a rigid body for my wheels!! i need a way for this as im willing to add RealFlow liquids to make my car make splashes. Here’s a screenshot for my scene.
BTW you can check David Schoneveld video on this link so maybe i’ll get more help on this.
http://forums.cgsociety.org/showthread.php?t=342619&page=2
After creating a parent constrain for the cubes with the car_group which worked nicely, but when i came to point constraint each tire to its respective cube i got an error that tells me that the “object is already connected”!! so what am i doing wrong??
Yes, that’s how you wanna do it.
Never mind the window, that’s just XSI’s native way of dealing with custom properties.
As for the car rig used in the video - it’s entirely based on rigid body dynamics.
All you need to do is create a basic rig with wheels, suspension etc. and parent all your relevant car parts accordingly.
looks like you have a connection already
the ground cube should have a geometry constrain and a parent constrain, the tire should have a point constrain and be straight parented to the car body. does that help?
i sort of solved the problem but what if i want to make my car fly after climbing a small hill like the one you did on your video then what’s the approach for that?? is it a normal set key to give the car the command to jump or there is another way that can achieve better results??
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