That’s fews days from now that I’m trying to “setup” a dress made of 2 part.
To explain the process, at first i focused on the back part of it.
Instead of using SoftBody dynamics (which is too unpredictable IMO), I used :
Bone_Deform+MotionDynamics–>Spring
Here is the setup

The way the dress is moving at this point is ok

And now the problem start, with collisions
-I created a separate objects as the “collision proxy object” and imported it ( a replica of the legs)
-For the Motion Dynamics block
*each Spring have a value for the “Collision Radius”
*there is a MetaEffector for the lower part of the dress, that I selected for the wheight of the Springs
*in the Collision Object tab, I gave the name of the colliding objects
*and i tryied to find the best Motion Dynamics settings to have the best result

At the beginning, the dress “wrap” the leg, collision seems to work.
After animating the legs for a collision test, it’s going crazy…
…
…I tryied to Triple objects or/and proxies with no better result, as adding more poly’s to both…
…and I had abuse of the Shearch tool of the forum…

HELP !
If someone see what to do to improve it, i’m just stuck because of the collision…
Or maybe someone allready did something like this, it will be nice to share, and solve it.
I remember Julez was trying to rig a cape, I don’t know how it turned out.
Unless I find a way, i’ll have to animate the dress bone by bone, that will take forever…



