i’ve been creating and creating Game characters for 7 years usually using 3dsmax CS but have never managed to achieve the kind of results seen in titles such as capcoms, granted alot of there games are heavily character based beatem ups etc so they really need to make there characters near flawless. but have a look at the gallery at this link http://www.crim.jp/index2.html
see how the shoulder never crumbles like so many titles. this area is usually the biggest problem. but also how do they do the hair? dynamically updated bones in code? gravity weighted verts?
any help from anyone in the know or the people who created these kinda results would be great.