So I’ve got a nice rig I have built in Maya ready to go.
I bring it in to MB and start rotating the skeleton around, just to make sure it works with all the weighting and all that jazz. Seems to work fine.
Then, I go and characerize my guy, and set up the control rig and everything goes wrong. Now, when the control rig is not active, I can no longer rotate the raw skeleton. It seemed to work fine on the last charcter I did, but now it is not working.
Does anyone know what could be causing this? Any help would be great, as it is quite a major problem because i need to be able to rotate the skeleton to use the face bones I have set up.
I am on MB 7.5
Thank you