Hey reader
I am currently working on a school assignment in which I have to render a view object onto an photograph table. The point is to make them look like as they where really there.
I am planning to use Maya passes and import them into composite however I have no experience doing this and have ran into some material property problems.
The material I use for each object is called Mia Material x passes I however seem to have no control over the highlight strength of this material.
No matter what i touch the highlight always comes out looking really strong.
So my question is: how do I get this highlight (or material) to look more like this?

