Alright, I have tried both things you suggested and they are awesome, thanks so much! I am still doing more training, but I have a couple quick questions which should be easy.
1: When hiding faces, it seems to only hide lowest level faces, even though I am selecting many. So if I select a bunch of faces, it’s hiding them on the lowest level of SubD and not the current. Any way to hide faces at a high level of subdivision?
2: Is it possible to drag a selection to hide faces, or do I have to paint the selection. So if I want to hide everything but a persons leg, can I drag a marquee selection around the leg or must I orbit around it and paint?
3: Using the Imprint brush, I can easily drop a sort of “decal” onto my mesh and sculpt using that alpha. However, when placing this if I drag off the mesh this will not work. Are there any other ways to use this tool? Zbrush has the drag rectangle which drags out from a center point and expands, which is awesome. Anything like that?
-My own answer… After some research it seems I can just use a Stencil, place it wherever I want, and use Flood on its own layer. This works perfectly for what I need, but I will leave the questions here for others to see.
4: Can I tessellate or model, or subdivide it without smoothing in other words?
5: Any awesome Mudbox plugins out there? I have yet to try it, but I just found Mudwalker which seems totally awesome.
6: Any way to make the Smooth brush a little stronger? I like what it does but it seems really weak, even when I raise up the Strength a lot…