Can you get reactor to create soft body dynamics on a Pflow particles?


#13

I dont understand how that would work though. It will only pick up the keyframes from the first 9 frames and then just float down. I need the swaing noisy motion throughout.


#14

I GOT IT!

SIMCLOTH! Thank you simcloth. It lets you use space warps to control the cloth. Working well so far, ill post later on.


#15

Here you go guys, in case anyone is interested. Simcloth saved the day, i forgot what an easy and fast plugin it is. Love it.

http://www.savefile.com/files/1697957

Thanks all for your for your help and im happy to send out a scene if anyone wants it, msg me

Marc


#16

hey, awesome you got it to work. Would it be possible to upload a small preview or something? I’m two max versions behind you :wink:


#17

Excellent, nice work:)


#18

Sure, there is a preview up, but i did it in max2008, so you will need to use that if you want to open it. Ill post the scene as well, hold on.

Its a shame i spent 2 days trying to figure it out with Pflow and Reactor, and in the end managed to do it in 30 mins with simcloth and a few space warps.

There are 3 in total, one general turbulence one, wind speed set to 0. One wind with a falloff on it to push the papers off initially as they needed to look like they were being pushed and finally a drag force that kisks in at frame 40 and slows the x axis speed of the papers so they dont continue and go off screen.

Max scene should be up in ten minsn if anyone is interested in downloading it.

Marc


#19

here you go:

http://www.savefile.com/files/1698398


#20

looks very good man! :slight_smile:
so no pflow use there, right?


#21

Thanks!

No, no Pflow used.


#22

lets not forget boboÂŽs link objects to particles script!

  [http://www.scriptspot.com/bobo/mxs5/pflow/pflow__MovingObjects.htm](http://www.scriptspot.com/bobo/mxs5/pflow/pflow__MovingObjects.htm)

second screen is the exact same script without using space warps to link


third one is using the noise geomety deformer and a particle system for falling money
might be interesting for u
the animated force influence gives nice kinda turbulence and irregular forces to them. i would use box3 for such a stunt tho or a script. just right click the force and select “Use Script Wiring” and select influence.

kind regards,
Anselm


#23

Ummm
but these sheets of paper wont bend and flex independantly like my cloth ones do. or am i missing something? i dont think you could ever get a result similar to the one i wanted without using some form of dynamics.

Good script though. Very handy


#24

I hope my question does’nt create controversy here, but how is simcloth diferent than reactor cloth (better/worse, in what terms?)

Also, is simcloth still free (heard it went open souce) and if yes, where can I download it (max9 here)?

Thanks guys, but I was looking for a loooong time for a plugin like that for Max
 just couldn’t do it with reactor so this is the reason for my 1Âș question. :stuck_out_tongue:


#25

Well, animate your paper as u want it to move/behave :slight_smile: the particle system simply links them to the pivot of a particle and transforms it according to the particleTM.


#26

Well, for one thing, i couldnt do what i wanted with reactor. I wanted space warps to affect my cloth and in Reactor, thats not yet possible. With simcloth it was easy as pie. i have always liked simcloth, for one, its free and its very fast and very very easy to use. I dont tend to use it though, unless for special things like this as reactor is also excellent.

But for quick cloth sims and dynamics definately give it a try.

Go to maxplugins.de to download it.


#27

True, but thats still not real dynamics
but definately a worthy alternative.

marc


#28

can I ask why simcloth and not max’s cloth modifier?


#29

Because simcloth lets you assign max spacewarps to the cloth. In this instance i used a few wind and gravity spacewarps to affect the cloth. As far as i can tell, max cloth doesnt allow you to do that



#30

wait yes you can. Max cloth modifier you can add forces to them by clicking on the ‘force’ button, a dialog box comes up, and you tell it which ones to use.


#31

Well, there you go then. You learn something new everyday
 :stuck_out_tongue:


#32

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