If you bake out the particles from frame 0 to frame 10 you need to start your reactor sim at frame 9. It will “Eat” the last baked key and replace it with a reactor created key, so hold/saving the scene is a good idea b4 simming.
Can you get reactor to create soft body dynamics on a Pflow particles?
I dont understand how that would work though. It will only pick up the keyframes from the first 9 frames and then just float down. I need the swaing noisy motion throughout.
I GOT IT!
SIMCLOTH! Thank you simcloth. It lets you use space warps to control the cloth. Working well so far, ill post later on.
Here you go guys, in case anyone is interested. Simcloth saved the day, i forgot what an easy and fast plugin it is. Love it.
http://www.savefile.com/files/1697957
Thanks all for your for your help and im happy to send out a scene if anyone wants it, msg me
Marc
hey, awesome you got it to work. Would it be possible to upload a small preview or something? I’m two max versions behind you 
Sure, there is a preview up, but i did it in max2008, so you will need to use that if you want to open it. Ill post the scene as well, hold on.
Its a shame i spent 2 days trying to figure it out with Pflow and Reactor, and in the end managed to do it in 30 mins with simcloth and a few space warps.
There are 3 in total, one general turbulence one, wind speed set to 0. One wind with a falloff on it to push the papers off initially as they needed to look like they were being pushed and finally a drag force that kisks in at frame 40 and slows the x axis speed of the papers so they dont continue and go off screen.
Max scene should be up in ten minsn if anyone is interested in downloading it.
Marc
lets not forget bobo´s link objects to particles script!
[http://www.scriptspot.com/bobo/mxs5/pflow/pflow__MovingObjects.htm](http://www.scriptspot.com/bobo/mxs5/pflow/pflow__MovingObjects.htm)
second screen is the exact same script without using space warps to link…
third one is using the noise geomety deformer and a particle system for falling money…might be interesting for u…the animated force influence gives nice kinda turbulence and irregular forces to them. i would use box3 for such a stunt tho or a script. just right click the force and select “Use Script Wiring” and select influence.
kind regards,
Anselm
Ummm…but these sheets of paper wont bend and flex independantly like my cloth ones do. or am i missing something? i dont think you could ever get a result similar to the one i wanted without using some form of dynamics.
Good script though. Very handy
I hope my question does’nt create controversy here, but how is simcloth diferent than reactor cloth (better/worse, in what terms?)
Also, is simcloth still free (heard it went open souce) and if yes, where can I download it (max9 here)?
Thanks guys, but I was looking for a loooong time for a plugin like that for Max… just couldn’t do it with reactor so this is the reason for my 1º question. 
Well, animate your paper as u want it to move/behave
the particle system simply links them to the pivot of a particle and transforms it according to the particleTM.
Well, for one thing, i couldnt do what i wanted with reactor. I wanted space warps to affect my cloth and in Reactor, thats not yet possible. With simcloth it was easy as pie. i have always liked simcloth, for one, its free and its very fast and very very easy to use. I dont tend to use it though, unless for special things like this as reactor is also excellent.
But for quick cloth sims and dynamics definately give it a try.
Go to maxplugins.de to download it.
Because simcloth lets you assign max spacewarps to the cloth. In this instance i used a few wind and gravity spacewarps to affect the cloth. As far as i can tell, max cloth doesnt allow you to do that…
wait yes you can. Max cloth modifier you can add forces to them by clicking on the ‘force’ button, a dialog box comes up, and you tell it which ones to use.