Can you export a fully mapped and textured object from Mudbox?


#1

Hey guys, I was just wondering whether it is possible to automatically create a set of UV’s within mudbox, texture and then export the model with its uv’s into maya/max and then apply the maps? One of the hardest things I find is unwrapping UV’s so it would be great to know that I can avoid this stage.

Many thanks.

Tris


#2

No,UV’s cannot be created in Mud.They must be imported from an external source.


#3

Ah, cheers mate.


#4

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