Can we import baked simulations into Nuke ?


#1

So I’m moving up in Nuke from After Effects but found the same problem here.

I baked a simple wall demolishing sequence in 3ds max using RayFire but don’t exactly know how to import this sequence into Nuke.

I tried export the simulation in .obj from 3ds max and then importing this .obj file into Nuke but I just got a static instance of the simulation and not the entire sequence.
:confused:
Is it even possible to import a baked sequence in Nuke or its somewhat like videocopilot’s Element 3d for After Effects.
( https://www.videocopilot.net/products/element/ )


#2

yes, you can load .obj sequences in nuke, but you also have to export a sequences from your 3d app. after you export from your 3d software you should have a bunch of objs files with a name like: wall.0001.obj, wall.0002.obj, …

but the current “standard” for tranfering geometry between apps is alembic, which can nuke also read


#3

On the readGeo node in Nuke make sure you use hashes in the file read path… ie… object.####.obj rather than object.0001.obj.


#4

Alright it worked,
I downloaded a script from here.
http://www.mediafire.com/download/8fpo2z1ytwhs9tm/OBJ+Exporter.ms

Now the only thing we didnt have is time… exporting 4000 fragments in a 300 frames duration… hell lot of a patience.
Plus, these exports objects were deprived of their textures in the process. Have to re-texture them again.

Thanks pingking and earlyworm.