Can UV master make extremely clean UV maps for games


#1

Hi, I’ve been using ZBrush for about 13 months now and I have used UV Master for my texture maps, but now that I am getting closer to graduating I have started to look at my demo reel and noticed that my UV maps are rough, and not the quality and clean maps I have seen the Pros produce. I was wondering if there were techniques I did not know about that made UV master a bit more accurate? or if the artists working for game studios start the UV map in Zbrush and then finish up the job in 3d package like 3ds max or Maya? Or not even use UV master for game ready uvs?


#2

It would be interesting to know how they do it for games. In ZBrush you can get very good UVs by using the Attract/Protect painting first and checking seams. Making theUVs while the poly count is low, I find helps a lot too.


#3

I can’t stand UV Master. I unwrap with Headus’ UVLayout or Maya. Headus is free and kicks ass, kicks even more ass when you pay for it.


#4

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