I’m trying to follow this ear chart done by bay raitt and he used mirai for it. well at this one step I’m stuck and can’t figure out an easy way to fill in that empty area as the 2nd ear shows. I tried bridging but you cant bridge neighboring faces. If anyone knows of a easy way to do this exampe pics would be nice if possible but a good explanation should do maybe theres a tool I’m over looking to do the job. thanks for any help.
If the picture dont show follow this link to see it please.
http://pub161.ezboard.com/fnendowingsmiraifrm18.showMessage?topicID=407.topic
can this be done in wings? I'm stuck
Wuff… good question. Both applications use Wingededge technology to store mesh data, but I think Wings can’t do this, at least not in the current version. As far as I know Wingededge is for closed surfaces only, but if Mirai can…:shrug:
Maybe someone could give you (and for me too) a proper answer to this.
Marky’s ear timelapse vid shows how 
If I remember correctly he extruded the back side of the ear (hidden in your shot). The disolved or collapsed the edges where you want the fill.
I’m sure he could give you a better explanation, but maybe this will be enough for you to go on.
ok I have marks video but my comp is so slow p166 that it has trouble running large divx videos the divx player just crashes my system so I have to play it from windows media player and it locks up after the first 13 secs. I was hoping he sees this and has an answer. I can manually do some connecting in another app just thought there might be an easy solution. I’m thinking mirai must have a connection feature that wings is missing.
Thanks Fuzatron I tried extruding it back then selected the edges and used colapse it closed it backup to 1 vertex point.
I don’t think you can connect edges across open spaces like that in wings. I tried some experiments with bridging faces and collapsing edges, but I still couldn’t get the results you’re looking for. If any1 has any tried and true methods please share.
What about the “Fill Hole” Method?
Selecting an Edge Loop in the back of the lobe > Extrude (creating new faces) selecting all the faces and Disolve?
http://www.wings3d.com/fillingahole.php
//negative9//
yeah disolve would work also for closing the hole I basically did all that but used colapse instead with a little work i think i can connect any remaining parts with not to much trouble.
Alternative
Select the (bottom) edgeloop around the hole
Bevel - this op leaves the faces to be dissolved already selected(even zero will do)
Dissolve
Connect up (outward facing) verts as desired / required
Select all faces at rear and dissolve (if you want a single face, as I suspect will be the case for bridging)
pp
Hello guys … glad some of you guys have my Ear video. Makes me feel happy about having gone through the trouble to duplicate what was also available via Bay and probably others.
I can’t remember all the steps. Just recall that it’s not the most fun part … but it’s a learning experience. I think you would find that technically, I didn’t actually close a hole as shown in this image above. I extruded the rim MOST of the way around … but left a tiny gap near the front of the ear between the upper rim and the lobe below. It’s best to leave a GAP and then just extude in the rest.
Make sense ?
Originally posted by puzzledpaul
Connect up (outward facing) verts as desired / required
Select all faces at rear and dissolve (if you want a single face, as I suspect will be the case for bridging)
Many pardons if I seem a bit dense, but could you expand on these last two steps? Just to make sure we’re on the right page, I’m trying to delete one of the extra faces that the 1st disolve made. For simplicity’s sake I’m trying to fill the inner edgeloop of a torus. Thanks for the info pp!
DP - Hi - I’ll try - and use a (default) torus
Create torus
Select innermost edgeloop - the central, smallest one that lies on the XZ plane in the middle hole of the torus.
Edge | Bevel -> 0.1 units - you should now have a sequence of 16 faces selected around the inside (also check info, top left)
Face | Dissolve - This ‘fills in’ the hole - with a ‘web’ of finite thickness.
Both these circular faces have 16 edges/verts.
Coming back to your questions re my comments
<< Connect up (outward facing) verts as desired / required >>
With the top middle face of the torus, leaving like it is (a 16 sided poly) - isn’t partic. good - especially if you want all quads - so just select a pair of verts on this face (opposite ends of a diameter, say) and connect them (making 2, 8 sided polys)
Repeat this until you have all quads
This is all I meant re the connect comment
<< Select all faces at rear and dissolve >>
Deselect all on the torus from before and select the underside face
press + key twice ( spread the selection - and include the next 2 rings of polys - now 33 in total)
Dissolve ( backspace) to create one large (circular) face - which, if you intended to bridge this shape to something else - would be whats needed - rather than 33 faces.
Similar with cleaning up the rear (head side) of the ear - assuming the ear was going to be bridged onto a head 
hth
pp
I got it now. I thought that somehow you were able to delete the bottom inner face before performing the bridge. Thnx for the info!
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