I can think of a few ways to do this, but they seem inefficient, and wondering if there’s a simpelr built in method to create stripes with evenly spaced stars running along the center of the lines.
I could do this by stacking multiple layers on top of each other with the stars being on a layer where everything else is alpha’d out, but this seems particularly inefficient.
I’ve spent a little time with the star shader, but the single “density” control seems remarkably unsuited to specific placement of the stars.
I could create a tesselation in photoshop and import it, but I’d either need to create a huge jpg, or there would be pixelation issues with all the deformations going on.
Is there some way to combine these elements into just the color shader without resorting to alpha, imported images, or other inefficient processes?