Can someone post the 2.4 docs?


#1

Hey All,

Just loaded 2.4, but can’t access the docs. Can’t find them either. Can someone post them for download?

Thanks

Doug Macary


#2

docs are not available for now --> have you read install text file ?

Phil


#3

From the download page:

Important: This version does not contain the content or docs folder. After installing, copy those folders over to the new install folder.

Important Notes:
d) Move your content and documentation folders from your last version to the 2.4 version folder.

From The INstaller and readme:

The content files and documentation
files have been omitted from this install as they are still being worked on.

You may copy over the content and documentation files from version 2.2b
into the new 2.4 directory or simply keep using the files from the 2.2b
directory since that installation will remain untouched by installing 2.4.

Updated documentation and content files will both be made available for
download as soon as possible.

We opted to give you the program now and take advantage of the new
features and fixes instead of having to wait for the docs.


#4

oopsThanks :slight_smile:


#5

Apparently Taron will post up some video demonstrations for this version. That will be nice!


#6

I assume its okay to post this here: from the download read-me:

In the mean time, here is a quick list of what’s new/fixed for this release:

New edit sphere:

  • Has options for customizable line thickness, and shaded sphere area.
  • Can grab anywhere on the lines or rings. Responds to the closest channel line, for faster grabbing.
  • Option to rotate based on mouse direction relative to the world orientation.
  • Option to set rotation limits for a drag while holding the shift key.
  • Option to highlight the potential channel that will be selected, on mouse over.

Materials:

  • Easy and powerful copy, paste, undo and Replace between materials, and still have all the surfaces that reference it intact.

Render:

  • Added saving of more buffers: ObjectID, Shadow, Normals etc, for use in compositing.
  • Diffuse and specular rendering changes its look based on the light size.
  • New translucency settings and improvements as well as translucency from shadow mapped spot lights.
  • Enhanced AA with super bright objects above 1.0.
  • Higher quality soft shadow settings through reflections.
  • New Fog, “Speed Hazer” plugin.

Interface:

  • Color picker can switch between floating point color (0.0->1.0) or 8 bit (0->255) and now is the default for setting color in the material’s interface.
  • Added a frame slider button with current frame indicator, for easier grabbing to scrub.
  • HDRI in texture map now has a popup choice between “Reflection map” and “Image light”, and automatically
  • defaults to “Image Light”, if the light probe map type is chosen.
  • Menus are now double buffered to eliminate flicker when drawing on some graphics cards.

Particles:

  • New options for generating particles.
  • New options for controlling particles with expressions and plugins.
  • New vortex plugin that shows custom forces, modification of particle velocities and directions.
  • New particle render shader for fast volume smoke and dust effects.

File Formats:

  • Support of saving and loading .mdd files through SaveMorphSequence and DMorph respectively.
  • Load and saving of 48 and 64bit tiff files (16bits per channel).

Fixes:

  • When creating a number of objects in file->add_items they now will be numbered correctly when creating multiple items at once.
  • Processing flag now saves/loads properly for tracks in compose
  • The tooltip windows in the script palette now draw properly.
  • Fixed a problem when loading non-LWO objects as clusters. This should also fix any other issues people were having with non LWO objects.

#7

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