Can particles be converted to bones or be attached to?


#1

I’d like to be able to bake a particle effect/sequence so it can be imported into Unity and run on low-end iPads.


#2

The problem is that to your problem you already suggest a solution (converting particles to bones). Which is bad way to solve a problem))

Do you need convert particles to bones OR have working particles in unity?

Maybe this would help:

//youtu.be/TQsWL23oqNE