Hi all this is my process so far.
Made base mesh in max.
Sculpted in mudbox.
exported to max, did the uvs.
Back to mudbox and painted.
So now my model is finished. Ok now I am usng 3D coat to retopologise my model.
Of course the retopologised model will not have any uvs.
If I load into my scene the retopologised model. Will mudbox be able to transfer the uv layout from the hires model to the new topologised model?
Otherwise I am going to end up creating another set of uvs in max for the retopologised model, which was time consuming the first time.
Also if I have to redo the uvs on the new retopologised model, will mudbox be able to transfer the texture from the hires to the new model ok, or will I have problems?
I hope my questions are clear heh heh.