Originally posted by Roger Eberhart
One thing to keep in mind with EI, it is a very Mac-centric program. It doesn’t use the right mouse button for anything. Instead, the viewport navigation controls require hitting multiple keys at the same time. Also, at least half (maybe more) of the plug-ins are Mac only. Just thought I’d warn the PC users out there.
I’m currently evaluating the demo.
On that version the right button is for the popup menu.
I agree that it is a bit Macish to at least not use the middle button.
The worse thing with using the left button for object AND view handling is the risk you take to move something by misstake. In this area Cinema is the worst of the one I tested so far. In Cinema both the raight and the left button has double functionality. Add to that that the last used command not gets deactivated after use but remains the active one. Just move the mouse the least when right clicking for the popup and you might have moved something in your models structure. Something you might not see but will create hours of work later in the process.
What was most annoying in EIU was that it not allways was the same keys for the same function. It did differ between the modeller and the animator as well as between 2D and 3D views.
Also, the view handlin I do the most (rotate the view) had the worst key combination (space-ctrl-shift or o). So either I had to allmost breake my arm of or I had to look down in order to find the ‘o’ key. Plain stupid. Appart from that the application did feel solid. The horizontal view rotation was in the direction i prefer ( Cinema and TrueSpace is not). It imported my models straigh into the animator and at the same time it created the model in native format. I also got it into the modeler but I did however not have any succes in editing the model. I will contact EI and ask about this. The renderspeed was remarkable. I admit, no advanced scene but I think its impressive anyway. A 30000 polygon f-104 fighter jet. I did render at 640 x480 at about 1/2 to 1/3 of a second.
