well
you are right
first EIU is the best and fastest renderer around
some would say renderman or mantel Ray but you shouldn’t notice differences and will wait a millenium,apart that you should be almighty programmer to render/shader
second the interfaces is really as MAC(little akward),and like AfterEffects
I learn simple AE for justcombinig live action foootage and my CG
character ala Jumanji,DragonHeart,Jurasssic Park ,Disney’s “Dinosaurus”
I did change my model moving a knot or CV because no diselect
but I think you should DOUBLE0CLICK RIHJT MOUSE BUTTON
to deselect last command
and got modeling,I guess is millenium apart from AM
I don’t know hoe much time you spend for your fighter
and I don’t know how long will take in AM to deo same
modeling,texturing,rendering for output
but I am mostly concery about character aninmation capabilities
How come you couldn’t chage your model
You couldn’t change in Modeler or animator?
For example I have model of leg
and import in animator
when walk cycle is taking place I notice that a bend is not good
so I switch in modeleer to add extra details
and go back for another test rendering,twicking,rigging/constraining
And most important,does EUI crush?
How about manuals/documentations?
And character animation possibilities?
That is I want to switch from AM?
What about rigging,constraints,boning,animate?
Does it work?
And oreganic modeling for animal and monsters/creatures is more difficult than in AM or not?
Does it crush Ior Ican trust it in production enviroment?
HUuuu a lot of question
take a look at this please and tell me your opinion okay
www.eridia.com/tbf/
www.drummondesign.net/Content/ContentMicrobes.html
http://www.electricimage.com/products/newprodsplash.htm
and from here go to gallery,and tham to animation portion of galler(lower left) and than “rapa” movie right ,stuart little up left
of big family elefants left
real damn good character wotk not seen with AM
let me know
I get eui too and try to figure damn rigging/constraints/bonong