Hey there I was reading this question on game-artist.net and was wondering if there was a way to bevel or chamfer a vertex like how he is doing in Max (ie see his work through image here).
Thanks for your time.
Hey there I was reading this question on game-artist.net and was wondering if there was a way to bevel or chamfer a vertex like how he is doing in Max (ie see his work through image here).
Thanks for your time.
Not at the moment - if you look at the screenshot titled āChamfer vertsā youāll see that it results in ngons (5-sided in this case) in the ex-quads around the windows. Until the bmesh project, which will add support for ngons among other things, is merged into trunk, Blenders chamfer/bevelling tools will remain primitive at best.
In the 2.4x version of Blender, there was a slightly hacky tool for bevelling but its not yet been re-implemented in 2.5 (at least when I last checked).
Its possible to build the same geometry as in the guide with a combination of face delete and sub-division but itās not as elegant as chamfer.
Ah ok that starts to make sense then, thanks CorsairX.
Ok so Iāve tried out your suggestion where I selected the 2 edges that join with the vertex to be beveled and subdivided them. Then I selected certain edges and deleted edges & faces. Then rebuilt the faces to thisā¦

But Iām getting a slight pinched lookā¦

how do I remove that so that itās nice and smooth?
Would you mind sharing the blend file through pastall? http://www.pasteall.org - it takes the guesswork out of duplicating the problem 
āFā those 2 triās to take out the pole. Thus making it a quad polygon. I see you want to make sharp edges. The only way I can think of besides edge weight is adding more edge loops around said hole.
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