Hi,
I need UV pass in camera space, i tried using
samplerInfo.pointCameraX -> vrayRE_Extra_Tex.VrayTextureExtratexR (redChannel )
samplerInfo.pointCameraY -> vrayRE_Extra_Tex.VrayTextureExtratexG (greenChannel)
But getting -ve & +ve value. May be because of pointCamera value is not clamped between [0,1]. So how to solve this ??
Thank you

