Hello everyone, hopefully someone would be able to help me with this. I am practically a beginner so please stay with me…
What I am trying to do is to bake texture out of the camera view, mostly because Bake to texture doesn’t give me anything similar to camera or even perspective view render. I was using this as an reference on how to set it up initially.
So I have created a ring, unwrapped it and assigned material to it. I then created physical camera, and rendered out the camera view which gave me the result that I want. I have saved it with alpha map TGA, and created new material with Camera per pixel, selected the camera, and render produced previously. I then applied that material to the object and rendered it to texture. And so far, its working as intended.
However the problem is with the parts of the model that is not visible, and that part of course is not baked.
My question is is it even possible to bake to texture using the camera map per pixel on objects that are not planes, such as teapot, ball, cube and so on and to have complete texture baked later on?
The reason I want it that way, is because when I setup the scene (pretty basic, with one HDRI as dome light), and render it to texture the results are not even remotely similar to what I see through the camera.
I am using 3ds Max 2017 with Vray 3.50.04 (although the end texture has to be 1k, so I am willing to do it with Mental Ray or any other decent renderer).
Thanks in advance