Hi people, I’ve uploaded to my website www.motionblur.it a new set of scripts that allow camera animation to be imported/exported between 3DsMax/Maya/Softimage Xsi.
Camera Position, Rotation and FOV animation curves are supported by now, and more options are coming soon. Negative/positive timeranges could be used.
The problem is that, while camera conversion from Xsi to Maya and viceversa gives me 100% perfect results, the result in Max is only 99% correct: camera animation data is imported properly, camera and render settings are properly set, but the result is not perfectly accurate (try to create some cubes at the borders of the camera in maya or xsi, and re-create those cubes in max, then import the .cc curves and look at the result).
If any max experts could help me to figure out where’s the problem, it would be great; I hope that the camera in Max behaves in the same way Xsi and Maya, also if using a different workflow.
Michele
motionblur@motionblur.it