CaMaya


#1

Hello friends,
¨On my quest to transfer every thing to EIAS ¨

Ok I am having trouble with it, I just bought CaMaya to transfer C4D cameras to EIAS and viceversa.
It doesnt seem to be working , first there seems to be the same problem that Diego had and the EIAS version of the ASCII. He fixed it but hopefully it will work here fingers crossed but it hasnt
Does somebody has a recipe to transfer camera between EIAS/C4D ?
Thanks,
Edgard


#2

Hello Edgard,

Here is the solution:

Near the end of the .ma file you can find this part (just open in texteditor):

connectAttr “Camera_TranslateX.o”“Camera.tx”;
connectAttr “Camera_TranslateY.o”“Camera.ty”;
connectAttr “Camera_TranslateZ.o”“Camera.tz”;
connectAttr “Camera_RotateX.o”“Camera.rx”;
connectAttr “Camera_RotateY.o”“Camera.ry”;
connectAttr “Camera_RotateZ.o”“Camera.rz”;

connectAttr “CameraShape_FocalLength.o”“CameraShape.fl”;
connectAttr “CameraShape_FStop.o”“CameraShape.fs”;
connectAttr “CameraShape_FocusDistance.o”“CameraShape.fd”;
connectAttr “CameraShape_ShutterAngle.o”“CameraShape.sa”;

Enter a space between the 2 strings and then save the file again. It should look like this then:

connectAttr “Camera_TranslateX.o” “Camera.tx”;
connectAttr “Camera_TranslateY.o” “Camera.ty”;
connectAttr “Camera_TranslateZ.o” “Camera.tz”;
connectAttr “Camera_RotateX.o” “Camera.rx”;
connectAttr “Camera_RotateY.o” “Camera.ry”;
connectAttr “Camera_RotateZ.o” “Camera.rz”;

connectAttr “CameraShape_FocalLength.o” “CameraShape.fl”;
connectAttr “CameraShape_FStop.o” “CameraShape.fs”;
connectAttr “CameraShape_FocusDistance.o” “CameraShape.fd”;
connectAttr “CameraShape_ShutterAngle.o” “CameraShape.sa”;

The importer should be able to read the file now as expected.

I have a version of the plugin without this problem but it only works up to version 10.5

Cheers
Diego


#3

Hi Diego,
Nevermind dude is not importing correct to Maya, so there must be some other type of thing going on. Anyways exporting from C4D as FBX gets better results.
I need to find out more abot CaMaya since it does import into Maya but is just a matter of setting the sacles correctly.
Thanks,
Edgard


#4

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