So i’m trying to find out when the scene is completely done loading, and the viewport camera is now movable. This is relevant on our very large files. PostLoad, and PostLoadProcess seams to get me to where the file is loaded into memory, but its before everything is bound to the video card. So even though I’ve been notified that I’m done loading, on our larger files, there’s still sometimes a 5-20 second wait period until the scene binds, draws, and allows controller input.
I’ve tried using the viewport draw callback, which works on the larger files…2nds refresh seems to be the winning number for…reasons *shrug. But on smaller files that hack doesn’t work…and as its a hack, i’d want something a little more reliable.
Is there another callback I could be accessing that would give me more accurate results?