Call for Silo screenshots/projects using Silo


I love and hate modeling in Sketchup. It’s very fast and quite capable but the way it joins geometry if they intersect pisses me off (automatic boolean operations at intersections). You have to modify the object to prevent that which I have always found absurd.

I see many architectural studios using it for their models and renders leading me to believe that it was a drafter with little to no non-archviz modeling experience (meaning they work almost exclusively in a CAD environment) or architects who have used Sketchup to build quick mockups of their projects for fast visualization but have about the same, or less, experience with modeling outside of that.

It’s just to destructive of a design environment for me.


Thanks, outburner. When I created the original sketch I hadn’t considered the back, but when I started to created the outline drawings - for modeling- I came up with one but as I started to model also made some changes so it can reflect the styling of the front more. anyways, will post some sample later do visually show what I’m talking about.

Your floor plan rendering looks great. It’s certainly reminiscent of the drawing style, used in the days before CG , when it was done by hand along with the pastel colors. Cool.

Regarding Sketchup, I had tried it several years ago myself and found I kept coming back to my favorite tools, but I do like some of the features that help when building architectural models. Then again, it makes sense, since it looks like it was intended more for Architects or those in technical fields.


Hey guys, i had to design a 80 page instruction book in 6 languages (did it with Affinity Designer) these past weeks and was soo missing doing something in 3D, so… while preparing a sandwich for school for my older son today i took some photos with the phone and made a 3D model. I timed myself. While i want to say it took me 10 minutes, the real figures are as follows:

  • Preparation of the diffuse texture in Affinity Photo: 53 mins.
  • Modeling/UV/Texture application in Silo: 54 mins. (yeah weird coincidence)
  • Normals in CrazyBump + scene in Toolbag: 6 mins.
    So about 2 hours :stuck_out_tongue:

Sketchfab model in REALTIME 3D GRAPHICS!! sorry, dont know how to embed the viewer here


Made some props (200% Silo of course… modeling/UVing)…
copy/paste from FB topic:
Made in an hour or so. I like to exercise grabbing a bunch of random textures from the web (in this case the awesome an atlas and load it as ref in Silo and model over. Then UV the model with what i have available (from the ref)… so nothing special, but not bad either



F’n awesome, Outburner! I love 'em!


Would really love to see an UV ing video :slight_smile: . Still UV’ing in Silo gives me weird behavior .


A little afternoon trip with my Hachiroku [Toyota Trueno Gt-Apex AE86].
Made with the one and only Silo!

And the Sketchfab scene…

Hachiroku [corolla AE86] DRIFT by on Sketchfab

PS: the driver is Base Man With Shoes.sib :rofl:


Wow guys… completely out of the blue the model (the above scene) has been picked by the staff over at Sketchfab.
All thanks to Silo :smiley:


I’ve been using silo for a long time, modeling verious props, characters and vehicles, maybe i’ll post some more soon…


Love them man! Will you be unwrapping them? Are they for a game?



Wicked work, Qareeb. Those are some sweet models.

Damn, Outburner, you are killin’ it. It would be cool to see wireframes. Maybe even a few progress images.

I really need to use Silo more…



Very cool stuff. I loved the Sketchfab files with the animated woman and the DOF on the large street scene.


Made with Silo, Tree It, Affinity Photo (the textures) and rendered in realtime in Unity. People and cars are stock from the web (i would love to model them as well, but budget and time do not allow)

a little clip


Got invited by Sketchfab to do a little writeup on the Mustard Machine for the Art Spotlight page. Check it out below.

model and uv with Silo
textures drawn in Affinity Designer
rigged and animated with aKEYtsu


I know I am years late, but I’m a huge fan of Silo and have used it professionally over the past 6 years or so.
Here’s a link to a diesel punk Fiat that I built last month using Silo solely (Maya was just used to pull everything together to export to Unity):

I use Silo to build the low and high poly version of my models and export right into Substance Painter to do the materials.

More work of mine, all modeled in silo (except when otherwise mentioned, like Zbrush) can be found on my artstation:

Edit: if the sketchfab link doesn’t show up, it’s on my artstation, in the first link.


This is totally sweet–thanks for sharing it here! We just put up a tweet about it on the @silo3d twitter acct and linked to your artstation page. :slight_smile: Let us know if you want different/other credit! (


oh nice! That’s awesome, thanks!
Silo has been a joy to use. Since switching to Silo for my modeling and uvs, not only have I gotten a lot faster at building, it made modeling fun again for me.


I made another model based off another work by the same concept artist of the last piece. Completely modeled in Silo, materials made in Substance Painter.