cable rigging


#1

hi ive been working on a model of general grievous from star wars for quite some time now
as you might know he has quite a few greebly wires and cables in his neck
now my question is does anyone know of a good way to rig those cables when he moves his neck and in such a way that they dont go through each other.

i’m using maya 6.

thanks.
Alex


#2

i haven’t seen bu myself… but… cgtk has one art of rigging volume 2 … it has brodly covered problem faced by u…

try that… well there is no way to stop collusion between wires unless both are dynamic…

try if u are using maya unlimited… make wires attached to hair object and set collusion options … try that…its just an idea…


#3

thanks i will try what you said
if anyone else has any suggestions or tutorial links please feel free to post them

thanks
Alex


#4

You can model them and then make them a softbody with goaled ends, or you can use a jiggle deformer. Either way works, but the cgTkDynChain method, using hair follicles, is the most elegant and produces the best results.


#5

ok does anyone know of a tutorial where i can find out how to do that hair technique or something similar or is anyone here kind enoegh to tell me how

(note i still only have a basic understanding of the animation menu so dont forget to include in wich menu i can find them) << this is asuming your willing to type up how to do it

thanks
Alex


#6

Heya bonedaddy, sorry to hijack the thread but my cgTkDynChain.mel doesn’t seem to work with maya 8.0 anymore, is there an update somewhere ?

THX a lot


#7

if you change the call to makeCurvesDynamicHairs to something like makeCurvesDynamicHairs (1,1,1) it still works but the control is in a weird place. I just fiddled with this for a second, I’m sure if you try and change the parameter around you can find it.


#8

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